// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. using System; namespace SharpDX.Direct2D1 { /// ///

Encapsulates a device- and transform-dependent representation of a filled or stroked geometry. Callers should consider creating a geometry realization when they wish to accelerate repeated rendering of a given geometry. This interface exposes no methods.

///
/// /// dn280515 /// ID2D1GeometryRealization /// ID2D1GeometryRealization public partial class GeometryRealization { /// ///

Creates a device-dependent representation of the fill of the geometry that can be subsequently rendered.

///
/// The device context where the created instance should be attached to. ///

The geometry to realize.

///

The flattening tolerance to use when converting Beziers to line segments. This parameter shares the same units as the coordinates of the geometry.

///

The method returns an . Possible values include, but are not limited to, those in the following table.

Description
No error occurred.
E_OUTOFMEMORYDirect2D could not allocate sufficient memory to complete the call.
E_INVALIDARGAn invalid value was passed to the method.

?

/// ///

This method is used in conjunction with . The D2D1::ComputeFlatteningTolerance helper API may be used to determine the proper flattening tolerance.

If the provided stroke style specifies a stroke transform type other than , then the stroke will be realized assuming the identity transform and a DPI of 96.

///
/// /// dn280462 /// HRESULT ID2D1DeviceContext1::CreateFilledGeometryRealization([In] ID2D1Geometry* geometry,[In] float flatteningTolerance,[Out, Fast] ID2D1GeometryRealization** geometryRealization) /// ID2D1DeviceContext1::CreateFilledGeometryRealization public GeometryRealization(DeviceContext1 context, Geometry geometry, float flatteningTolerance) : this(IntPtr.Zero) { context.CreateFilledGeometryRealization(geometry, flatteningTolerance, this); } /// ///

Creates a device-dependent representation of the stroke of a geometry that can be subsequently rendered.

///
/// The device context where the created instance should be attached to. ///

The geometry to realize.

///

The flattening tolerance to use when converting Beziers to line segments. This parameter shares the same units as the coordinates of the geometry.

///

The width of the stroke. This parameter shares the same units as the coordinates of the geometry.

///

The stroke style (optional).

///

The method returns an . Possible values include, but are not limited to, those in the following table.

Description
No error occurred.
E_OUTOFMEMORYDirect2D could not allocate sufficient memory to complete the call.
E_INVALIDARGAn invalid value was passed to the method.

?

/// ///

This method is used in conjunction with . The D2D1::ComputeFlatteningTolerance helper API may be used to determine the proper flattening tolerance.

If the provided stroke style specifies a stroke transform type other than , then the stroke will be realized assuming the identity transform and a DPI of 96.

///
/// /// dn280463 /// HRESULT ID2D1DeviceContext1::CreateStrokedGeometryRealization([In] ID2D1Geometry* geometry,[In] float flatteningTolerance,[In] float strokeWidth,[In, Optional] ID2D1StrokeStyle* strokeStyle,[Out, Fast] ID2D1GeometryRealization** geometryRealization) /// ID2D1DeviceContext1::CreateStrokedGeometryRealization public GeometryRealization(DeviceContext1 context, Geometry geometry, float flatteningTolerance, float strokeWidth, StrokeStyle strokeStyle) : this(IntPtr.Zero) { context.CreateStrokedGeometryRealization(geometry, flatteningTolerance, strokeWidth, strokeStyle, this); } } }