// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. using SharpDX.Mathematics.Interop; namespace SharpDX.Direct2D1 { [ShadowAttribute(typeof(SourceTransformShadow))] public partial interface SourceTransform { /// /// [This documentation is preliminary and is subject to change.] /// /// The interface supplied to the transform to allow specifying the precision-based transform pass. /// If the method succeeds, it returns . If it fails, it returns an error code. /// /// Provides a render information interface to the source transform to allow it to specify state to the rendering system. This part of the render information interface is shared with the GPU transform. /// /// /// HRESULT ID2D1SourceTransform::SetRenderInfo([In] ID2D1RenderInfo* renderInfo) void SetRenderInformation(SharpDX.Direct2D1.RenderInformation renderInfo); /// /// No documentation. /// /// No documentation. /// No documentation. /// No documentation. /// No documentation. /// /// HRESULT ID2D1SourceTransform::Draw([In] ID2D1Bitmap1* target,[In] const RECT* drawRect,[In] D2D_POINT_2U targetOrigin) void Draw(SharpDX.Direct2D1.Bitmap1 target, RawRectangle drawRect, RawPoint targetOrigin); } }