// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. using System; namespace SharpDX.Direct3D10 { /// /// Specifies formatting options for text rendering. /// /// DT [Flags] public enum FontDrawFlags { /// /// Align the text to the bottom. /// Bottom = 8, /// /// Align the text to the center. /// Center = 1, /// /// Expand tab characters. /// ExpandTabs = 0x40, /// /// Align the text to the left. /// Left = 0, /// /// Don't clip the text. /// NoClip = 0x100, /// /// Align the text to the right. /// Right = 2, /// /// Rendering the text in right-to-left reading order. /// RtlReading = 0x20000, /// /// Force all text to a single line. /// SingleLine = 0x20, /// /// Align the text to the top. /// Top = 0, /// /// Vertically align the text to the center. /// VerticalCenter = 4, /// /// Allow word breaks. /// WordBreak = 0x10 } }