// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
namespace SharpDX.Direct3D10
{
///
/// Specifies formatting options for text rendering.
///
/// DT
[Flags]
public enum FontDrawFlags
{
///
/// Align the text to the bottom.
///
Bottom = 8,
///
/// Align the text to the center.
///
Center = 1,
///
/// Expand tab characters.
///
ExpandTabs = 0x40,
///
/// Align the text to the left.
///
Left = 0,
///
/// Don't clip the text.
///
NoClip = 0x100,
///
/// Align the text to the right.
///
Right = 2,
///
/// Rendering the text in right-to-left reading order.
///
RtlReading = 0x20000,
///
/// Force all text to a single line.
///
SingleLine = 0x20,
///
/// Align the text to the top.
///
Top = 0,
///
/// Vertically align the text to the center.
///
VerticalCenter = 4,
///
/// Allow word breaks.
///
WordBreak = 0x10
}
}