// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
namespace SharpDX.Direct3D10
{
///
/// Defines pitch and family settings for fonts.
///
[Flags]
public enum FontPitchAndFamily : byte
{
///
/// Use the Decorative family.
///
Decorative = 80,
///
/// Default pitch.
///
Default = 0,
///
/// The font family doesn't matter.
///
DontCare = 0,
///
/// Fixed pitch.
///
Fixed = 1,
///
/// Use the Modern family.
///
Modern = 0x30,
///
/// Mono pitch.
///
Mono = 8,
///
/// Use the Roman family.
///
Roman = 0x10,
///
/// Use the Script family.
///
Script = 0x40,
///
/// Use the Swiss family.
///
Swiss = 0x20,
///
/// Variable pitch.
///
Variable = 2
}
}