// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. using System; namespace SharpDX.Direct3D10 { public partial class MeshBuffer { /// /// Get a reference to the mesh buffer memory to modify its contents. /// /// /// Differences between Direct3D 9 and Direct3D 10: Map() in Direct3D 10 is analogous to resource Map() in Direct3D 9. ? /// /// Returns a reference to the mesh buffer memory to modify its contents /// HRESULT ID3DX10MeshBuffer::Map([Out] void** ppData,[Out] SIZE_T* pSize) public DataStream Map() { IntPtr dataPointer; PointerSize dataSize; Map(out dataPointer, out dataSize); return new DataStream(dataPointer, dataSize, true, true); } } }