// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
namespace SharpDX.Direct3D11
{
public partial struct ResourceRegion
{
///
/// Initialize a new instance of struct.
///
/// Left coordinates (inclusive)
/// Top coordinates (inclusive)
/// Front coordinates (inclusive)
/// Right coordinates (exclusive)
/// Bottom coordinates (exclusive)
/// Back coordinates (exclusive)
///
///
/// - For a Width of 1 pixels, (right - left) = 1. If left = 0, right = Width.
/// - For a Height of 1 pixels, (bottom - top) = 1. If top = 0, bottom = Height.
/// - For a Depth of 1 pixels, (back - front) = 1. If front = 0, back = Depth.
///
///
public ResourceRegion(int left, int top, int front, int right, int bottom, int back)
{
Left = left;
Top = top;
Front = front;
Right = right;
Bottom = bottom;
Back = back;
}
}
}