// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
using SharpDX.Mathematics.Interop;
namespace SharpDX.Direct3D11
{
public partial class Texture2D
{
///
/// Initializes a new instance of the class.
///
/// The device with which to associate the texture.
/// The description of the texture.
/// ff476521
/// HRESULT ID3D11Device::CreateTexture2D([In] const D3D11_TEXTURE2D_DESC* pDesc,[In, Buffer, Optional] const D3D11_SUBRESOURCE_DATA* pInitialData,[Out, Fast] ID3D11Texture2D** ppTexture2D)
/// ID3D11Device::CreateTexture2D
public Texture2D(Device device, Texture2DDescription description)
: base(IntPtr.Zero)
{
device.CreateTexture2D(ref description, null, this);
}
///
/// Initializes a new instance of the class.
///
/// The device with which to associate the texture.
/// The description of the texture.
/// An array of initial texture data for each subresource.
/// ff476521
/// HRESULT ID3D11Device::CreateTexture2D([In] const D3D11_TEXTURE2D_DESC* pDesc,[In, Buffer, Optional] const D3D11_SUBRESOURCE_DATA* pInitialData,[Out, Fast] ID3D11Texture2D** ppTexture2D)
/// ID3D11Device::CreateTexture2D
public Texture2D(Device device, Texture2DDescription description, params DataRectangle[] data)
: base(IntPtr.Zero)
{
DataBox[] subResourceDatas = null;
if (data != null && data.Length > 0)
{
subResourceDatas = new DataBox[data.Length];
for (int i = 0; i < subResourceDatas.Length; i++)
{
subResourceDatas[i].DataPointer = data[i].DataPointer;
subResourceDatas[i].RowPitch = data[i].Pitch;
}
}
device.CreateTexture2D(ref description, subResourceDatas, this);
}
///
/// Initializes a new instance of the class.
///
/// The device with which to associate the texture.
/// The description of the texture.
/// An array of initial texture data for each subresource.
/// ff476521
/// HRESULT ID3D11Device::CreateTexture2D([In] const D3D11_TEXTURE2D_DESC* pDesc,[In, Buffer, Optional] const D3D11_SUBRESOURCE_DATA* pInitialData,[Out, Fast] ID3D11Texture2D** ppTexture2D)
/// ID3D11Device::CreateTexture2D
public Texture2D(Device device, Texture2DDescription description, DataBox[] data)
: base(IntPtr.Zero)
{
device.CreateTexture2D(ref description, data, this);
}
///
public override int CalculateSubResourceIndex(int mipSlice, int arraySlice, out int mipSize)
{
var desc = Description;
mipSize = CalculateMipSize(mipSlice, desc.Height);
return CalculateSubResourceIndex(mipSlice, arraySlice, desc.MipLevels);
}
}
}