// Copyright (c) 2010-2015 SharpDX - Alexandre Mutel // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. namespace SharpDX.Direct3D12 { public partial struct DescriptorHeapDescription { /// /// Initializes a new instance of the struct. /// /// The heap type. /// The descriptor count. /// The optional heap flags. /// Multi GPU node mask. public DescriptorHeapDescription(DescriptorHeapType type, int descriptorCount, DescriptorHeapFlags flags = DescriptorHeapFlags.None, int nodeMask = 0) { Type = type; DescriptorCount = descriptorCount; Flags = flags; NodeMask = nodeMask; } } }