// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. using System; namespace SharpDX.Direct3D9 { public partial class VertexDeclaration { /// /// Create a vertex shader declaration from the device and the vertex elements. /// /// /// See the {{Vertex Declaration (Direct3D 9)}} page for a detailed description of how to map vertex declarations between different versions of DirectX. /// /// The device. /// An array of vertex elements. /// If the method succeeds /// HRESULT IDirect3DDevice9::CreateVertexDeclaration([In, Buffer] const D3DVERTEXELEMENT9* pVertexElements,[None] IDirect3DVertexDeclaration9** ppDecl) public VertexDeclaration(Device device, VertexElement[] elements) { device.CreateVertexDeclaration(elements, this); } /// /// Gets the elements. /// /// HRESULT IDirect3DVertexDeclaration9::GetDeclaration([Out, Buffer] D3DVERTEXELEMENT9* pElement,[InOut] unsigned int* pNumElements) public VertexElement[] Elements { get { int count = 0; GetDeclaration(null, ref count); if (count == 0) return null; var buffer = new VertexElement[count]; GetDeclaration(buffer, ref count); return buffer; } } } }