// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. using System; namespace SharpDX.Direct3D { public partial struct ShaderMacro : IEquatable { /// /// Initializes a new instance of the struct. /// /// /// The name. /// /// /// The definition. /// public ShaderMacro(string name, object definition) { Name = name; Definition = definition == null ? null : definition.ToString(); } public bool Equals(ShaderMacro other) { return string.Equals(this.Name, other.Name) && string.Equals(this.Definition, other.Definition); } public override bool Equals(object obj) { if (ReferenceEquals(null, obj)) return false; return obj is ShaderMacro && Equals((ShaderMacro)obj); } public override int GetHashCode() { unchecked { return ((this.Name != null ? this.Name.GetHashCode() : 0) * 397) ^ (this.Definition != null ? this.Definition.GetHashCode() : 0); } } public static bool operator ==(ShaderMacro left, ShaderMacro right) { return left.Equals(right); } public static bool operator !=(ShaderMacro left, ShaderMacro right) { return !left.Equals(right); } } }