// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. using System; namespace SharpDX.Direct3D10 { public partial class EffectRenderTargetViewVariable { /// /// Set an array of render-targets. /// /// Set an array of render-target-view interfaces. See . /// Returns one of the following {{Direct3D 10 Return Codes}}. /// HRESULT ID3D10EffectRenderTargetViewVariable::SetRenderTargetArray([In, Buffer] ID3D10RenderTargetView** ppResources,[None] int Offset,[None] int Count) public void SetRenderTargetArray(SharpDX.Direct3D10.RenderTargetView[] resourcesRef) { SetRenderTargetArray(resourcesRef, 0); } /// /// Set an array of render-targets. /// /// Set an array of render-target-view interfaces. See . /// The zero-based array index to store the first interface. /// Returns one of the following {{Direct3D 10 Return Codes}}. /// HRESULT ID3D10EffectRenderTargetViewVariable::SetRenderTargetArray([In, Buffer] ID3D10RenderTargetView** ppResources,[None] int Offset,[None] int Count) public void SetRenderTargetArray(SharpDX.Direct3D10.RenderTargetView[] resourcesRef, int offset) { SetRenderTargetArray(resourcesRef, offset, resourcesRef.Length); } /// /// Get an array of render-targets. /// /// The number of elements in the array. /// Returns an array of . /// HRESULT ID3D10EffectRenderTargetViewVariable::GetRenderTargetArray([Out, Buffer] ID3D10RenderTargetView** ppResources,[None] int Offset,[None] int Count) public SharpDX.Direct3D10.RenderTargetView[] GetRenderTargetArray(int count) { return GetRenderTargetArray(0, count); } /// /// Get an array of render-targets. /// /// The zero-based array index to get the first interface. /// The number of elements in the array. /// Returns an array of . /// HRESULT ID3D10EffectRenderTargetViewVariable::GetRenderTargetArray([Out, Buffer] ID3D10RenderTargetView** ppResources,[None] int Offset,[None] int Count) public SharpDX.Direct3D10.RenderTargetView[] GetRenderTargetArray(int offset, int count) { var temp = new RenderTargetView[count]; GetRenderTargetArray(temp, offset, count); return temp; } } }