// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
namespace SharpDX.Direct3D10
{
public partial class ShaderResourceView1
{
///
/// Creates a for accessing resource data.
///
/// The device to use when creating this .
/// The resource that represents the render-target surface. This surface must have been created with the ShaderResource flag.
/// ID3D10Device1::CreateShaderResourceView1
public ShaderResourceView1(Device1 device, Resource resource)
: base(IntPtr.Zero)
{
device.CreateShaderResourceView1(resource, null, this);
}
///
/// Creates a for accessing resource data.
///
/// The device to use when creating this .
/// The resource that represents the render-target surface. This surface must have been created with the ShaderResource flag.
/// A structure describing the to be created.
/// ID3D10Device1::CreateShaderResourceView1
public ShaderResourceView1(Device1 device, Resource resource, ShaderResourceViewDescription1 description)
: base(IntPtr.Zero)
{
device.CreateShaderResourceView1(resource, description, this);
}
}
}