// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. using System; using SharpDX.Direct3D; namespace SharpDX.Direct3D9 { public partial class PixelShader { private ShaderBytecode function; /// /// Initializes a new instance of the class. /// /// The device. /// The function. /// HRESULT IDirect3DDevice9::CreatePixelShader([In] const void* pFunction,[Out, Fast] IDirect3DPixelShader9** ppShader) public PixelShader(Device device, ShaderBytecode function) { device.CreatePixelShader(function.BufferPointer, this); this.function = function; } /// /// Gets the bytecode associated to this shader.. /// public ShaderBytecode Function { get { if (function != null) return function; int size = 0; GetFunction(IntPtr.Zero, ref size); Blob blob; D3DX9.CreateBuffer(size, out blob); GetFunction(blob.BufferPointer, ref size); function = new ShaderBytecode(blob); return function; } } } }