// Copyright (c) 2010-2014 SharpDX - SharpDX Team // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. using System; namespace SharpDX.D3DCompiler { /// ///

[This documentation is preliminary and is subject to change.]

Rebinds a resource by name as an unordered access view (UAV) to destination slots.

///
/// /// dn280569 /// ID3D11ModuleInstance /// ID3D11ModuleInstance public partial class ModuleInstance { /// /// Initializes a new instance of the class. /// ///

The address of a reference to an interface to initialize.

public ModuleInstance(Module module) : this(string.Empty, module) { } /// /// Initializes a new instance of the class. /// ///

The name of a shader module to initialize. This can be null if you don't want to specify a name for the module.

///

The address of a reference to an interface to initialize.

public ModuleInstance(string namespaceRef, Module module) { if (module == null) throw new ArgumentNullException("module"); module.CreateInstance(namespaceRef, this); } } }