// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. using System; namespace SharpDX.Direct2D1 { public partial class BitmapBrush { /// /// Creates an from the specified bitmap. /// /// an instance of /// The bitmap contents of the new brush. /// HRESULT ID2D1RenderTarget::CreateBitmapBrush([In] ID2D1Bitmap* bitmap,[In, Optional] const D2D1_BITMAP_BRUSH_PROPERTIES* bitmapBrushProperties,[In, Optional] const D2D1_BRUSH_PROPERTIES* brushProperties,[Out, Fast] ID2D1BitmapBrush** bitmapBrush) public BitmapBrush(RenderTarget renderTarget, SharpDX.Direct2D1.Bitmap bitmap) : this(renderTarget, bitmap, null, null) { } /// /// Creates an from the specified bitmap. /// /// an instance of /// The bitmap contents of the new brush. /// The extend modes and interpolation mode of the new brush, or NULL. If this parameter is NULL, the brush defaults to the horizontal and vertical extend modes and the interpolation mode. /// HRESULT ID2D1RenderTarget::CreateBitmapBrush([In] ID2D1Bitmap* bitmap,[In, Optional] const D2D1_BITMAP_BRUSH_PROPERTIES* bitmapBrushProperties,[In, Optional] const D2D1_BRUSH_PROPERTIES* brushProperties,[Out, Fast] ID2D1BitmapBrush** bitmapBrush) public BitmapBrush(RenderTarget renderTarget, SharpDX.Direct2D1.Bitmap bitmap, SharpDX.Direct2D1.BitmapBrushProperties bitmapBrushProperties) : this(renderTarget, bitmap, bitmapBrushProperties, null) { } /// /// Creates an from the specified bitmap. /// /// an instance of /// The bitmap contents of the new brush. /// The opacity and transform of the new brush, or NULL. If this parameter is NULL, the brush defaults to an opacity of 1.0f and its transform is the identity matrix. /// HRESULT ID2D1RenderTarget::CreateBitmapBrush([In] ID2D1Bitmap* bitmap,[In, Optional] const D2D1_BITMAP_BRUSH_PROPERTIES* bitmapBrushProperties,[In, Optional] const D2D1_BRUSH_PROPERTIES* brushProperties,[Out, Fast] ID2D1BitmapBrush** bitmapBrush) public BitmapBrush(RenderTarget renderTarget, SharpDX.Direct2D1.Bitmap bitmap, SharpDX.Direct2D1.BrushProperties brushProperties) : this(renderTarget, bitmap, null, brushProperties) { } /// /// Creates an from the specified bitmap. /// /// an instance of /// The bitmap contents of the new brush. /// The extend modes and interpolation mode of the new brush, or NULL. If this parameter is NULL, the brush defaults to the horizontal and vertical extend modes and the interpolation mode. /// The opacity and transform of the new brush, or NULL. If this parameter is NULL, the brush defaults to an opacity of 1.0f and its transform is the identity matrix. /// HRESULT ID2D1RenderTarget::CreateBitmapBrush([In] ID2D1Bitmap* bitmap,[In, Optional] const D2D1_BITMAP_BRUSH_PROPERTIES* bitmapBrushProperties,[In, Optional] const D2D1_BRUSH_PROPERTIES* brushProperties,[Out, Fast] ID2D1BitmapBrush** bitmapBrush) public BitmapBrush(RenderTarget renderTarget, SharpDX.Direct2D1.Bitmap bitmap, SharpDX.Direct2D1.BitmapBrushProperties? bitmapBrushProperties, SharpDX.Direct2D1.BrushProperties? brushProperties) : base(IntPtr.Zero) { renderTarget.CreateBitmapBrush(bitmap, bitmapBrushProperties, brushProperties, this); } } }