// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. using System; using SharpDX.Mathematics.Interop; namespace SharpDX.Direct3D10 { public partial class RasterizerStage { /// /// Get the array of {{viewports}} bound to the {{rasterizer stage}} /// /// An array of viewports (see ). /// void RSGetViewports([InOut] int* NumViewports,[Out, Buffer, Optional] D3D10_VIEWPORT* pViewports) public RawViewport[] GetViewports() { int numViewports = 0; GetViewports(ref numViewports, null); RawViewport[] viewports = new RawViewport[numViewports]; GetViewports(ref numViewports, viewports); return viewports; } /// /// Get the array of {{viewports}} bound to the {{rasterizer stage}} /// /// An array of viewports (see ). /// void RSGetViewports([InOut] int* NumViewports,[Out, Buffer, Optional] D3D10_VIEWPORT* pViewports) public void GetViewports(RawViewport[] viewports) { int numViewports = viewports.Length; GetViewports(ref numViewports, viewports); } /// /// Get the array of {{scissor rectangles}} bound to the {{rasterizer stage}}. /// /// An array of scissor rectangles (see ). /// void RSGetScissorRects([InOut] int* NumRects,[Out, Buffer, Optional] D3D10_RECT* pRects) public RawRectangle[] GetScissorRectangles() { int numRects = 0; GetScissorRects(ref numRects, null); RawRectangle[] scissorRectangles = new RawRectangle[numRects]; GetScissorRects(ref numRects, scissorRectangles); return scissorRectangles; } /// /// Get the array of {{scissor rectangles}} bound to the {{rasterizer stage}}. /// /// An array of scissor rectangles (see ). /// void RSGetScissorRects([InOut] int* NumRects,[Out, Buffer, Optional] D3D10_RECT* pRects) public void GetScissorRectangles(RawRectangle[] scissorRectangles) { int numRects = scissorRectangles.Length; GetScissorRects(ref numRects, scissorRectangles); } /// /// Binds a single scissor rectangle to the rasterizer stage. /// /// The scissor rectangle to bind. public void SetScissorRectangles(RawRectangle scissorRectangle) { SetScissorRectangles(new RawRectangle[] { scissorRectangle }); } /// /// Binds a set of scissor rectangles to the rasterizer stage. /// /// The set of scissor rectangles to bind. public void SetScissorRectangles(params RawRectangle[] scissorRectangles) { SetScissorRects(scissorRectangles.Length, scissorRectangles); } /// /// Binds a set of viewports to the rasterizer stage. /// /// The set of viewports to bind. public void SetViewports(params RawViewport[] viewports) { SetViewports(viewports.Length, viewports); } /// /// Binds a single viewport to the rasterizer stage. /// /// The viewport to bind. public void SetViewports(RawViewport viewport) { SetViewports(new RawViewport[] { viewport }); } } }