// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. using System; namespace SharpDX.Direct3D11 { public partial class ResourceView { /// ///

Get the resource that is accessed through this view.

///
/// ///

This function increments the reference count of the resource by one, so it is necessary to call Release on the returned reference when the application is done with it. Destroying (or losing) the returned reference before Release is called will result in a memory leak.

///
/// ff476643 /// GetResource /// GetResource /// void ID3D11View::GetResource([Out] ID3D11Resource** ppResource) public SharpDX.Direct3D11.Resource Resource { get { IntPtr __output__; GetResource(out __output__); return new Resource(__output__); } } /// ///

Get the resource that is accessed through this view.

///
/// ///

This function increments the reference count of the resource by one, so it is necessary to call Dispose on the returned reference when the application is done with it. Destroying (or losing) the returned reference before Release is called will result in a memory leak.

///
/// ff476643 /// GetResource /// GetResource /// void ID3D11View::GetResource([Out] ID3D11Resource** ppResource) public T ResourceAs() where T : Resource { IntPtr resourcePtr; GetResource(out resourcePtr); return As(resourcePtr); } } }