// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. using SharpDX.DXGI; namespace SharpDX.Direct3D12 { public partial struct ResourceDescription { public ResourceDescription(ResourceDimension dimension, long alignment, long width, int height, short depthOrArraySize, short mipLevels, Format format, int sampleCount, int sampleQuality, TextureLayout layout, ResourceFlags optionFlags) { Dimension = dimension; Alignment = alignment; Width = width; Height = height; DepthOrArraySize = depthOrArraySize; MipLevels = mipLevels; Format = format; SampleDescription = new SampleDescription(sampleCount, sampleQuality); Layout = layout; Flags = optionFlags; } public static ResourceDescription Buffer(ResourceAllocationInformation resourceAllocInfowidth, ResourceFlags flags = ResourceFlags.None) { return new ResourceDescription(ResourceDimension.Buffer, resourceAllocInfowidth.Alignment, resourceAllocInfowidth.SizeInBytes, 1, 1, 1, DXGI.Format.Unknown, 1, 0, TextureLayout.RowMajor, flags); } public static ResourceDescription Buffer(long width, ResourceFlags flags = ResourceFlags.None, long alignment = 0) { return new ResourceDescription(ResourceDimension.Buffer, alignment, width, 1, 1, 1, DXGI.Format.Unknown, 1, 0, TextureLayout.RowMajor, flags); } public static ResourceDescription Texture1D(DXGI.Format format, long width, short arraySize = 1, short mipLevels = 0, ResourceFlags flags = ResourceFlags.None, TextureLayout layout = TextureLayout.Unknown, long alignment = 0) { return new ResourceDescription(ResourceDimension.Texture1D, alignment, width, 1, arraySize, mipLevels, format, 1, 0, layout, flags); } public static ResourceDescription Texture2D(DXGI.Format format, long width, int height, short arraySize = 1, short mipLevels = 0, int sampleCount = 1, int sampleQuality = 0, ResourceFlags flags = ResourceFlags.None, TextureLayout layout = TextureLayout.Unknown, long alignment = 0) { return new ResourceDescription(ResourceDimension.Texture2D, alignment, width, height, arraySize, mipLevels, format, sampleCount, sampleQuality, layout, flags); } public static ResourceDescription Texture3D(DXGI.Format format, long width, int height, short depth, short mipLevels = 0, ResourceFlags flags = ResourceFlags.None, TextureLayout layout = TextureLayout.Unknown, long alignment = 0) { return new ResourceDescription(ResourceDimension.Texture3D, alignment, width, height, depth, mipLevels, format, 1, 0, layout, flags); } } }