// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. using System; namespace SharpDX.Direct3D12 { public partial struct ResourceTransitionBarrier { /// /// Initializes a new instance of the struct. /// /// The resource. /// The state before. /// The state after. /// resource public ResourceTransitionBarrier(Resource resource, ResourceStates stateBefore, ResourceStates stateAfter) : this(resource, -1, stateBefore, stateAfter) { } /// /// Initializes a new instance of the struct. /// /// The resource. /// The subresource. /// The state before. /// The state after. /// resource public ResourceTransitionBarrier(Resource resource, int subresource, ResourceStates stateBefore, ResourceStates stateAfter) { if (resource == null) throw new ArgumentNullException("resource"); ResourcePointer = resource.NativePointer; Subresource = subresource; StateBefore = stateBefore; StateAfter = stateAfter; } } }