// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. using System; namespace SharpDX.Direct3D9 { /// /// Defines possible character sets for fonts. /// /// CHARSET public enum FontCharacterSet : byte { /// /// The ANSI character set. /// Ansi = 0, /// /// The Arabic character set. /// Arabic = 0xb2, /// /// The Baltic character set. /// Baltic = 0xba, /// /// The Chinese character set. /// ChineseBig5 = 0x88, /// /// The default system character set. /// Default = 1, /// /// The East Europe character set. /// EastEurope = 0xee, /// /// The GB2312 character set. /// GB2312 = 0x86, /// /// The Greek character set. /// Greek = 0xa1, /// /// The Hangul character set. /// Hangul = 0x81, /// /// The Hebrew character set. /// Hebrew = 0xb1, /// /// The Johab character set. /// Johab = 130, /// /// The Mac character set. /// Mac = 0x4d, /// /// The OEM character set. /// Oem = 0xff, /// /// The Russian character set. /// Russian = 0xcc, /// /// The ShiftJIS character set. /// ShiftJIS = 0x80, /// /// The symbol character set. /// Symbol = 2, /// /// The Thai character set. /// Thai = 0xde, /// /// The Turkish character set. /// Turkish = 0xa2, /// /// The Vietnamese character set. /// Vietnamese = 0xa3 } }