// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
using System.Collections.Generic;
using System.Text;
namespace SharpDX.Direct2D1
{
public partial class VertexBufferProperties
{
private DataStream data;
///
/// Initializes a new instance of class.
///
public VertexBufferProperties()
{
}
///
/// Initializes a new instance of class.
///
/// The number of inputs to the vertex shader.
/// Indicates how frequently the vertex buffer is likely to be updated.
/// The initial contents of the vertex buffer
public VertexBufferProperties(int inputCount, VertexUsage usage, DataStream data)
{
InputCount = inputCount;
Usage = usage;
Data = data;
}
///
/// The initial contents of the vertex buffer.
///
public DataStream Data
{
get
{
return data;
}
set
{
data = value;
if (data != null)
{
DataPointer = data.DataPointer;
SizeInBytes = (int)data.Length;
}
}
}
}
}