// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. using System; using SharpDX.Mathematics.Interop; namespace SharpDX.Direct2D1 { public partial class DeviceContext { /// /// Initializes a new instance of the class. /// /// The surface. /// HRESULT D2D1CreateDeviceContext([In] IDXGISurface* dxgiSurface,[In, Optional] const D2D1_CREATION_PROPERTIES* creationProperties,[Out] ID2D1DeviceContext** d2dDeviceContext) public DeviceContext(SharpDX.DXGI.Surface surface) : base(IntPtr.Zero) { D2D1.CreateDeviceContext(surface, null, this); } /// /// Initializes a new instance of the class. /// /// The surface. /// The creation properties. /// HRESULT D2D1CreateDeviceContext([In] IDXGISurface* dxgiSurface,[In, Optional] const D2D1_CREATION_PROPERTIES* creationProperties,[Out] ID2D1DeviceContext** d2dDeviceContext) public DeviceContext(SharpDX.DXGI.Surface surface, CreationProperties creationProperties) : base(IntPtr.Zero) { D2D1.CreateDeviceContext(surface, creationProperties, this); } /// /// Initializes a new instance of the class using an existing . /// /// The device. /// The options to be applied to the created device context. /// /// The new device context will not have a selected target bitmap. The caller must create and select a bitmap as the target surface of the context. /// /// HRESULT ID2D1Device::CreateDeviceContext([In] D2D1_DEVICE_CONTEXT_OPTIONS options,[Out] ID2D1DeviceContext** deviceContext) public DeviceContext(Device device, DeviceContextOptions options) : base(IntPtr.Zero) { device.CreateDeviceContext(options, this); } /// /// No documentation. /// /// No documentation. /// No documentation. /// No documentation. /// No documentation. /// void ID2D1DeviceContext::DrawImage([In] ID2D1Image* image,[In, Optional] const D2D_POINT_2F* targetOffset,[In, Optional] const D2D_RECT_F* imageRectangle,[In] D2D1_INTERPOLATION_MODE interpolationMode,[In] D2D1_COMPOSITE_MODE compositeMode) public void DrawImage(SharpDX.Direct2D1.Effect effect, RawVector2 targetOffset, SharpDX.Direct2D1.InterpolationMode interpolationMode = InterpolationMode.Linear, SharpDX.Direct2D1.CompositeMode compositeMode = CompositeMode.SourceOver) { using (var output = effect.Output) DrawImage(output, targetOffset, null, interpolationMode, compositeMode); } /// /// No documentation. /// /// No documentation. /// No documentation. /// No documentation. /// void ID2D1DeviceContext::DrawImage([In] ID2D1Image* image,[In, Optional] const D2D_POINT_2F* targetOffset,[In, Optional] const D2D_RECT_F* imageRectangle,[In] D2D1_INTERPOLATION_MODE interpolationMode,[In] D2D1_COMPOSITE_MODE compositeMode) public void DrawImage(SharpDX.Direct2D1.Effect effect, SharpDX.Direct2D1.InterpolationMode interpolationMode = InterpolationMode.Linear, SharpDX.Direct2D1.CompositeMode compositeMode = CompositeMode.SourceOver) { using (var output = effect.Output) DrawImage(output, null, null, interpolationMode, compositeMode); } /// /// No documentation. /// /// No documentation. /// No documentation. /// No documentation. /// No documentation. /// void ID2D1DeviceContext::DrawImage([In] ID2D1Image* image,[In, Optional] const D2D_POINT_2F* targetOffset,[In, Optional] const D2D_RECT_F* imageRectangle,[In] D2D1_INTERPOLATION_MODE interpolationMode,[In] D2D1_COMPOSITE_MODE compositeMode) public void DrawImage(SharpDX.Direct2D1.Image image, RawVector2 targetOffset, SharpDX.Direct2D1.InterpolationMode interpolationMode = InterpolationMode.Linear, SharpDX.Direct2D1.CompositeMode compositeMode = CompositeMode.SourceOver) { DrawImage(image, targetOffset, null, interpolationMode, compositeMode); } /// /// No documentation. /// /// No documentation. /// No documentation. /// No documentation. /// void ID2D1DeviceContext::DrawImage([In] ID2D1Image* image,[In, Optional] const D2D_POINT_2F* targetOffset,[In, Optional] const D2D_RECT_F* imageRectangle,[In] D2D1_INTERPOLATION_MODE interpolationMode,[In] D2D1_COMPOSITE_MODE compositeMode) public void DrawImage(SharpDX.Direct2D1.Image image, SharpDX.Direct2D1.InterpolationMode interpolationMode = InterpolationMode.Linear, SharpDX.Direct2D1.CompositeMode compositeMode = CompositeMode.SourceOver) { DrawImage(image, null, null, interpolationMode, compositeMode); } /// /// Draws the bitmap. /// /// The bitmap. /// The opacity. /// The interpolation mode. /// void ID2D1DeviceContext::DrawBitmap([In] ID2D1Bitmap* bitmap,[In, Optional] const D2D_RECT_F* destinationRectangle,[In] float opacity,[In] D2D1_INTERPOLATION_MODE interpolationMode,[In, Optional] const D2D_RECT_F* sourceRectangle,[In, Optional] const D2D_MATRIX_4X4_F* perspectiveTransform) public void DrawBitmap(SharpDX.Direct2D1.Bitmap bitmap, float opacity, SharpDX.Direct2D1.InterpolationMode interpolationMode) { DrawBitmap(bitmap, null, opacity, interpolationMode, null, null); } /// /// Draws the bitmap. /// /// The bitmap. /// The opacity. /// The interpolation mode. /// The perspective transform ref. /// void ID2D1DeviceContext::DrawBitmap([In] ID2D1Bitmap* bitmap,[In, Optional] const D2D_RECT_F* destinationRectangle,[In] float opacity,[In] D2D1_INTERPOLATION_MODE interpolationMode,[In, Optional] const D2D_RECT_F* sourceRectangle,[In, Optional] const D2D_MATRIX_4X4_F* perspectiveTransform) public void DrawBitmap(SharpDX.Direct2D1.Bitmap bitmap, float opacity, SharpDX.Direct2D1.InterpolationMode interpolationMode, RawMatrix perspectiveTransformRef) { DrawBitmap(bitmap, null, opacity, interpolationMode, null, perspectiveTransformRef); } /// /// Draws the bitmap. /// /// The bitmap. /// The opacity. /// The interpolation mode. /// The source rectangle. /// The perspective transform ref. /// void ID2D1DeviceContext::DrawBitmap([In] ID2D1Bitmap* bitmap,[In, Optional] const D2D_RECT_F* destinationRectangle,[In] float opacity,[In] D2D1_INTERPOLATION_MODE interpolationMode,[In, Optional] const D2D_RECT_F* sourceRectangle,[In, Optional] const D2D_MATRIX_4X4_F* perspectiveTransform) public void DrawBitmap(SharpDX.Direct2D1.Bitmap bitmap, float opacity, SharpDX.Direct2D1.InterpolationMode interpolationMode, RawRectangleF sourceRectangle, RawMatrix perspectiveTransformRef) { DrawBitmap(bitmap, null, opacity, interpolationMode, sourceRectangle, perspectiveTransformRef); } /// /// No documentation. /// /// No documentation. /// No documentation. /// void ID2D1DeviceContext::PushLayer([In] const D2D1_LAYER_PARAMETERS1* layerParameters,[In, Optional] ID2D1Layer* layer) public void PushLayer(SharpDX.Direct2D1.LayerParameters1 layerParameters, SharpDX.Direct2D1.Layer layer) { PushLayer(ref layerParameters, layer); } /// /// Gets the effect invalid rectangles. /// /// The effect. /// /// HRESULT ID2D1DeviceContext::GetEffectInvalidRectangles([In] ID2D1Effect* effect,[Out, Buffer] D2D_RECT_F* rectangles,[In] unsigned int rectanglesCount) public RawRectangleF[] GetEffectInvalidRectangles(SharpDX.Direct2D1.Effect effect) { var invalidRects = new RawRectangleF[GetEffectInvalidRectangleCount(effect)]; if (invalidRects.Length == 0) return invalidRects; GetEffectInvalidRectangles(effect, invalidRects, invalidRects.Length); return invalidRects; } /// /// Gets the effect required input rectangles. /// /// The render effect. /// The input descriptions. /// /// HRESULT ID2D1DeviceContext::GetEffectRequiredInputRectangles([In] ID2D1Effect* renderEffect,[In, Optional] const D2D_RECT_F* renderImageRectangle,[In, Buffer] const D2D1_EFFECT_INPUT_DESCRIPTION* inputDescriptions,[Out, Buffer] D2D_RECT_F* requiredInputRects,[In] unsigned int inputCount) public RawRectangleF[] GetEffectRequiredInputRectangles(SharpDX.Direct2D1.Effect renderEffect, SharpDX.Direct2D1.EffectInputDescription[] inputDescriptions) { var result = new RawRectangleF[inputDescriptions.Length]; GetEffectRequiredInputRectangles(renderEffect, null, inputDescriptions, result, inputDescriptions.Length); return result; } /// /// Gets the effect required input rectangles. /// /// The render effect. /// The render image rectangle. /// The input descriptions. /// /// HRESULT ID2D1DeviceContext::GetEffectRequiredInputRectangles([In] ID2D1Effect* renderEffect,[In, Optional] const D2D_RECT_F* renderImageRectangle,[In, Buffer] const D2D1_EFFECT_INPUT_DESCRIPTION* inputDescriptions,[Out, Buffer] D2D_RECT_F* requiredInputRects,[In] unsigned int inputCount) public RawRectangleF[] GetEffectRequiredInputRectangles(SharpDX.Direct2D1.Effect renderEffect, RawRectangleF renderImageRectangle, SharpDX.Direct2D1.EffectInputDescription[] inputDescriptions) { var result = new RawRectangleF[inputDescriptions.Length]; GetEffectRequiredInputRectangles(renderEffect, renderImageRectangle, inputDescriptions, result, inputDescriptions.Length); return result; } /// /// No documentation. /// /// No documentation. /// No documentation. /// void ID2D1DeviceContext::FillOpacityMask([In] ID2D1Bitmap* opacityMask,[In] ID2D1Brush* brush,[In, Optional] const D2D_RECT_F* destinationRectangle,[In, Optional] const D2D_RECT_F* sourceRectangle) public void FillOpacityMask(SharpDX.Direct2D1.Bitmap opacityMask, SharpDX.Direct2D1.Brush brush) { FillOpacityMask(opacityMask, brush, null, null); } } }