// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
namespace SharpDX.Direct3D11
{
public partial class Buffer
{
///
/// Initializes a new instance of the class.
///
/// The device with which to associate the buffer.
/// The description of the buffer.
/// ff476501
/// HRESULT ID3D11Device::CreateBuffer([In] const D3D11_BUFFER_DESC* pDesc,[In, Optional] const D3D11_SUBRESOURCE_DATA* pInitialData,[Out, Fast] ID3D11Buffer** ppBuffer)
/// ID3D11Device::CreateBuffer
public Buffer(Device device, BufferDescription description)
: base(IntPtr.Zero)
{
device.CreateBuffer(ref description, null, this);
}
///
/// Initializes a new instance of the class.
///
/// The device with which to associate the buffer.
/// Initial data used to initialize the buffer.
/// The description of the buffer.
/// ff476501
/// HRESULT ID3D11Device::CreateBuffer([In] const D3D11_BUFFER_DESC* pDesc,[In, Optional] const D3D11_SUBRESOURCE_DATA* pInitialData,[Out, Fast] ID3D11Buffer** ppBuffer)
/// ID3D11Device::CreateBuffer
public Buffer(Device device, DataStream data, BufferDescription description)
: base(IntPtr.Zero)
{
device.CreateBuffer(ref description, new DataBox(data.PositionPointer, 0, 0), this);
}
///
/// Initializes a new instance of the class.
///
/// The device with which to associate the buffer.
/// The data pointer.
/// The description of the buffer.
/// ff476501
/// HRESULT ID3D11Device::CreateBuffer([In] const D3D11_BUFFER_DESC* pDesc,[In, Optional] const D3D11_SUBRESOURCE_DATA* pInitialData,[Out, Fast] ID3D11Buffer** ppBuffer)
/// ID3D11Device::CreateBuffer
public Buffer(Device device, IntPtr dataPointer, BufferDescription description)
: base(IntPtr.Zero)
{
device.CreateBuffer(ref description, dataPointer != IntPtr.Zero ? new DataBox(dataPointer, 0, 0) : (DataBox?)null, this);
}
///
/// Initializes a new instance of the class.
///
/// The device with which to associate the buffer.
/// The size, in bytes, of the buffer.
/// The usage pattern for the buffer.
/// Flags specifying how the buffer will be bound to the pipeline.
/// Flags specifying how the buffer will be accessible from the CPU.
/// Miscellaneous resource options.
/// The size (in bytes) of the structure element for structured buffers.
/// ff476501
/// HRESULT ID3D11Device::CreateBuffer([In] const D3D11_BUFFER_DESC* pDesc,[In, Optional] const D3D11_SUBRESOURCE_DATA* pInitialData,[Out, Fast] ID3D11Buffer** ppBuffer)
/// ID3D11Device::CreateBuffer
public Buffer(Device device, int sizeInBytes, ResourceUsage usage, BindFlags bindFlags,
CpuAccessFlags accessFlags, ResourceOptionFlags optionFlags, int structureByteStride)
: base(IntPtr.Zero)
{
var description = new BufferDescription()
{
BindFlags = bindFlags,
CpuAccessFlags = accessFlags,
OptionFlags = optionFlags,
SizeInBytes = sizeInBytes,
Usage = usage,
StructureByteStride = structureByteStride
};
device.CreateBuffer(ref description, null, this);
}
///
/// Initializes a new instance of the class.
///
/// The device with which to associate the buffer.
/// Initial data used to initialize the buffer.
/// The size, in bytes, of the buffer.
/// The usage pattern for the buffer.
/// Flags specifying how the buffer will be bound to the pipeline.
/// Flags specifying how the buffer will be accessible from the CPU.
/// Miscellaneous resource options.
/// The size (in bytes) of the structure element for structured buffers.
/// ff476501
/// HRESULT ID3D11Device::CreateBuffer([In] const D3D11_BUFFER_DESC* pDesc,[In, Optional] const D3D11_SUBRESOURCE_DATA* pInitialData,[Out, Fast] ID3D11Buffer** ppBuffer)
/// ID3D11Device::CreateBuffer
public Buffer(Device device, DataStream data, int sizeInBytes, ResourceUsage usage, BindFlags bindFlags,
CpuAccessFlags accessFlags, ResourceOptionFlags optionFlags, int structureByteStride)
: base(IntPtr.Zero)
{
var description = new BufferDescription()
{
BindFlags = bindFlags,
CpuAccessFlags = accessFlags,
OptionFlags = optionFlags,
SizeInBytes = sizeInBytes,
Usage = usage,
StructureByteStride = structureByteStride
};
device.CreateBuffer(ref description, new DataBox(data.PositionPointer, 0, 0), this);
}
///
/// Creates a new instance of the class.
///
/// Type of the data to upload
/// The device with which to associate the buffer.
/// Flags specifying how the buffer will be bound to the pipeline.
/// Initial data used to initialize the buffer.
/// The size, in bytes, of the buffer. If 0 is specified, sizeof(T) is used.
/// The usage pattern for the buffer.
/// Flags specifying how the buffer will be accessible from the CPU.
/// Miscellaneous resource options.
/// The size (in bytes) of the structure element for structured buffers.
/// An initialized buffer
/// ff476501
/// HRESULT ID3D11Device::CreateBuffer([In] const D3D11_BUFFER_DESC* pDesc,[In, Optional] const D3D11_SUBRESOURCE_DATA* pInitialData,[Out, Fast] ID3D11Buffer** ppBuffer)
/// ID3D11Device::CreateBuffer
public static Buffer Create(
Device device,
BindFlags bindFlags,
ref T data,
int sizeInBytes = 0,
ResourceUsage usage = ResourceUsage.Default,
CpuAccessFlags accessFlags = CpuAccessFlags.None,
ResourceOptionFlags optionFlags = ResourceOptionFlags.None,
int structureByteStride = 0)
where T : struct
{
var buffer = new Buffer(IntPtr.Zero);
var description = new BufferDescription()
{
BindFlags = bindFlags,
CpuAccessFlags = accessFlags,
OptionFlags = optionFlags,
SizeInBytes = sizeInBytes == 0 ? Utilities.SizeOf() : sizeInBytes,
Usage = usage,
StructureByteStride = structureByteStride
};
unsafe
{
device.CreateBuffer(ref description, new DataBox((IntPtr)Interop.Fixed(ref data)), buffer);
}
return buffer;
}
///
/// Creates a new instance of the class.
///
/// Type of the data to upload
/// The device with which to associate the buffer.
/// Flags specifying how the buffer will be bound to the pipeline.
/// Initial data used to initialize the buffer.
/// The size, in bytes, of the buffer. If 0 is specified, sizeof(T) * data.Length is used.
/// The usage pattern for the buffer.
/// Flags specifying how the buffer will be accessible from the CPU.
/// Miscellaneous resource options.
/// The size (in bytes) of the structure element for structured buffers.
/// An initialized buffer
/// ff476501
/// HRESULT ID3D11Device::CreateBuffer([In] const D3D11_BUFFER_DESC* pDesc,[In, Optional] const D3D11_SUBRESOURCE_DATA* pInitialData,[Out, Fast] ID3D11Buffer** ppBuffer)
/// ID3D11Device::CreateBuffer
public static Buffer Create(Device device, BindFlags bindFlags, T[] data, int sizeInBytes = 0, ResourceUsage usage = ResourceUsage.Default, CpuAccessFlags accessFlags = CpuAccessFlags.None, ResourceOptionFlags optionFlags = ResourceOptionFlags.None, int structureByteStride = 0) where T : struct
{
var buffer = new Buffer(IntPtr.Zero);
var description = new BufferDescription()
{
BindFlags = bindFlags,
CpuAccessFlags = accessFlags,
OptionFlags = optionFlags,
SizeInBytes = sizeInBytes == 0 ? Utilities.SizeOf() * data.Length : sizeInBytes,
Usage = usage,
StructureByteStride = structureByteStride
};
unsafe
{
device.CreateBuffer(ref description, new DataBox((IntPtr)Interop.Fixed(data)), buffer);
}
return buffer;
}
///
/// Creates a new instance of the class.
///
/// Type of the data to upload
/// The device with which to associate the buffer.
/// Initial data used to initialize the buffer.
/// The description.
///
/// An initialized buffer
///
///
/// If the is at 0, sizeof(T) is used.
///
/// ff476501
/// HRESULT ID3D11Device::CreateBuffer([In] const D3D11_BUFFER_DESC* pDesc,[In, Optional] const D3D11_SUBRESOURCE_DATA* pInitialData,[Out, Fast] ID3D11Buffer** ppBuffer)
/// ID3D11Device::CreateBuffer
public static Buffer Create(Device device, ref T data, BufferDescription description) where T : struct
{
var buffer = new Buffer(IntPtr.Zero);
unsafe
{
if (description.SizeInBytes == 0)
description.SizeInBytes = Utilities.SizeOf();
device.CreateBuffer(ref description, new DataBox((IntPtr)Interop.Fixed(ref data)), buffer);
}
return buffer;
}
///
/// Creates a new instance of the class.
///
/// Type of the data to upload
/// The device with which to associate the buffer.
/// Initial data used to initialize the buffer.
/// The description.
///
/// An initialized buffer
///
///
/// If the is at 0, sizeof(T) * data.Length is used.
///
/// ff476501
/// HRESULT ID3D11Device::CreateBuffer([In] const D3D11_BUFFER_DESC* pDesc,[In, Optional] const D3D11_SUBRESOURCE_DATA* pInitialData,[Out, Fast] ID3D11Buffer** ppBuffer)
/// ID3D11Device::CreateBuffer
public static Buffer Create(Device device, T[] data, BufferDescription description) where T : struct
{
var buffer = new Buffer(IntPtr.Zero);
unsafe
{
if (description.SizeInBytes == 0)
description.SizeInBytes = Utilities.SizeOf() * data.Length;
device.CreateBuffer(ref description, new DataBox((IntPtr)Interop.Fixed(data)), buffer);
}
return buffer;
}
}
}