// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. using System; using System.Collections.Generic; using System.Text; namespace SharpDX.Direct2D1 { public partial class VertexBuffer { /// /// Initializes a new instance of class. /// /// Instance of an effect context /// /// /// public VertexBuffer(EffectContext context, System.Guid resourceId, SharpDX.Direct2D1.VertexBufferProperties vertexBufferProperties, CustomVertexBufferProperties customVertexBufferProperties) : base(IntPtr.Zero) { unsafe { var customVertexBufferPropertiesNative = new CustomVertexBufferProperties.__Native(); customVertexBufferProperties.__MarshalTo(ref customVertexBufferPropertiesNative); var inputElementsNative = new InputElement.__Native[customVertexBufferProperties.InputElements.Length]; try { for (int i = 0; i < customVertexBufferProperties.InputElements.Length; i++) customVertexBufferProperties.InputElements[i].__MarshalTo(ref inputElementsNative[i]); fixed (void* pInputElements = inputElementsNative) { customVertexBufferPropertiesNative.InputElementsPointer = (IntPtr)pInputElements; customVertexBufferPropertiesNative.ElementCount = customVertexBufferProperties.InputElements.Length; fixed (void* pInputSignature = customVertexBufferProperties.InputSignature) { customVertexBufferPropertiesNative.ShaderBufferSize = customVertexBufferProperties.InputSignature.Length; customVertexBufferPropertiesNative.ShaderBufferWithInputSignature = (IntPtr)pInputSignature; context.CreateVertexBuffer(vertexBufferProperties, resourceId, new IntPtr(&customVertexBufferPropertiesNative), this); } } } finally { for (int i = 0; i < inputElementsNative.Length; i++) customVertexBufferProperties.InputElements[i].__MarshalFree(ref inputElementsNative[i]); } } } } }