// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. using System; using SharpDX.Mathematics.Interop; namespace SharpDX.Direct3D9 { public partial class SwapChain { /// /// Initializes a new instance of the class. /// /// The device. /// The present parameters. /// HRESULT IDirect3DDevice9::CreateAdditionalSwapChain([In] D3DPRESENT_PARAMETERS* pPresentationParameters,[In] IDirect3DSwapChain9** pSwapChain) public SwapChain(Device device, PresentParameters presentParameters) { device.CreateAdditionalSwapChain(ref presentParameters, this); } /// /// Retrieves a back buffer from the swap chain of the device. /// /// The i back buffer. /// The back buffer from the swap chain of the device. /// HRESULT IDirect3DSwapChain9::GetBackBuffer([In] unsigned int iBackBuffer,[In] D3DBACKBUFFER_TYPE Type,[Out] IDirect3DSurface9** ppBackBuffer) public SharpDX.Direct3D9.Surface GetBackBuffer(int iBackBuffer) { return GetBackBuffer(iBackBuffer, BackBufferType.Mono); } /// /// Presents the contents of the next buffer in the sequence of back buffers to the screen. /// /// The present flags. /// HRESULT IDirect3DSwapChain9::Present([In, Optional] const void* pSourceRect,[InOut, Optional] const void* pDestRect,[In] HWND hDestWindowOverride,[In] const RGNDATA* pDirtyRegion,[In] unsigned int dwFlags) public void Present(Present presentFlags) { Present(IntPtr.Zero, IntPtr.Zero, IntPtr.Zero, IntPtr.Zero, (int)presentFlags); } /// /// Presents the contents of the next buffer in the sequence of back buffers to the screen. /// /// The present flags. /// The area of the back buffer that should be presented. /// The area of the front buffer that should receive the result of the presentation. /// HRESULT IDirect3DSwapChain9::Present([In, Optional] const void* pSourceRect,[InOut, Optional] const void* pDestRect,[In] HWND hDestWindowOverride,[In] const RGNDATA* pDirtyRegion,[In] unsigned int dwFlags) public void Present(Present presentFlags, RawRectangle sourceRectangle, RawRectangle destinationRectangle) { Present(presentFlags, sourceRectangle, destinationRectangle, IntPtr.Zero); } /// /// Presents the contents of the next buffer in the sequence of back buffers to the screen. /// /// The present flags. /// The area of the back buffer that should be presented. /// The area of the front buffer that should receive the result of the presentation. /// The destination window whose client area is taken as the target for this presentation. /// HRESULT IDirect3DSwapChain9::Present([In, Optional] const void* pSourceRect,[InOut, Optional] const void* pDestRect,[In] HWND hDestWindowOverride,[In] const RGNDATA* pDirtyRegion,[In] unsigned int dwFlags) public void Present(Present presentFlags, RawRectangle sourceRectangle, RawRectangle destinationRectangle, IntPtr windowOverride) { unsafe { var srcPtr = IntPtr.Zero; if (!sourceRectangle.IsEmpty) srcPtr = new IntPtr(&sourceRectangle); var destPtr = IntPtr.Zero; if (!destinationRectangle.IsEmpty) destPtr = new IntPtr(&destinationRectangle); Present(srcPtr, destPtr, windowOverride, IntPtr.Zero, (int)presentFlags); } } /// /// Presents the contents of the next buffer in the sequence of back buffers to the screen. /// /// The flags. /// The area of the back buffer that should be presented. /// The area of the front buffer that should receive the result of the presentation. /// The destination window whose client area is taken as the target for this presentation. /// Specifies a region on the back buffer that contains the minimal amount of pixels that need to be updated. /// HRESULT IDirect3DSwapChain9::Present([In, Optional] const void* pSourceRect,[InOut, Optional] const void* pDestRect,[In] HWND hDestWindowOverride,[In] const RGNDATA* pDirtyRegion,[In] unsigned int dwFlags) public void Present(Present flags, RawRectangle sourceRectangle, RawRectangle destinationRectangle, IntPtr windowOverride, IntPtr dirtyRegionRGNData) { unsafe { var srcPtr = IntPtr.Zero; if (!sourceRectangle.IsEmpty) srcPtr = new IntPtr(&sourceRectangle); var destPtr = IntPtr.Zero; if (!destinationRectangle.IsEmpty) destPtr = new IntPtr(&destinationRectangle); Present(srcPtr, destPtr, windowOverride, dirtyRegionRGNData, (int)flags); } } } }