// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. using System; using System.Collections.Generic; using System.Text; namespace SharpDX.Direct2D1 { public partial class ResourceTexture { /// /// Initializes a new instance of class /// /// The effect context /// A unique identifier to the resource /// The description of the resource /// HRESULT ID2D1EffectContext::CreateResourceTexture([In, Optional] const GUID* resourceId,[In] const D2D1_RESOURCE_TEXTURE_PROPERTIES* resourceTextureProperties,[In, Buffer, Optional] const unsigned char* data,[In, Buffer, Optional] const unsigned int* strides,[In] unsigned int dataSize,[Out] ID2D1ResourceTexture** resourceTexture) public ResourceTexture(EffectContext context, System.Guid resourceId, SharpDX.Direct2D1.ResourceTextureProperties resourceTextureProperties) : base(IntPtr.Zero) { CreateResourceTexture(context, resourceId, resourceTextureProperties, null, null, this); } /// /// Initializes a new instance of class /// /// The effect context /// A unique identifier to the resource /// The description of the resource /// The data to be loaded into the resource texture. /// Reference to the stride to advance through the resource texture, according to dimension. /// HRESULT ID2D1EffectContext::CreateResourceTexture([In, Optional] const GUID* resourceId,[In] const D2D1_RESOURCE_TEXTURE_PROPERTIES* resourceTextureProperties,[In, Buffer, Optional] const unsigned char* data,[In, Buffer, Optional] const unsigned int* strides,[In] unsigned int dataSize,[Out] ID2D1ResourceTexture** resourceTexture) public ResourceTexture(EffectContext context, System.Guid resourceId, SharpDX.Direct2D1.ResourceTextureProperties resourceTextureProperties, byte[] data, int[] strides) : base(IntPtr.Zero) { CreateResourceTexture(context, resourceId, resourceTextureProperties, data, strides, this); } private unsafe static void CreateResourceTexture(EffectContext context, System.Guid resourceId, SharpDX.Direct2D1.ResourceTextureProperties resourceTextureProperties, byte[] data, int[] strides, ResourceTexture outTexture) { var resourceTexturePropertiesNative = new ResourceTextureProperties.__Native(); resourceTextureProperties.__MarshalTo(ref resourceTexturePropertiesNative); if (resourceTextureProperties.Extents == null || resourceTextureProperties.Extents.Length != resourceTextureProperties.Dimensions) throw new ArgumentException("Extents array must be same size than dimensions", "resourceTextureProperties"); if (resourceTextureProperties.ExtendModes == null || resourceTextureProperties.ExtendModes.Length != resourceTextureProperties.Dimensions) throw new ArgumentException("ExtendModes array must be same size than dimensions", "resourceTextureProperties"); fixed (void* pExtents = resourceTextureProperties.Extents) { fixed (void* pExtendModes = resourceTextureProperties.ExtendModes) { resourceTexturePropertiesNative.ExtentsPointer = (IntPtr)pExtents; resourceTexturePropertiesNative.ExtendModesPointer = (IntPtr)pExtendModes; context.CreateResourceTexture(resourceId, new IntPtr(&resourceTexturePropertiesNative), data, strides, data == null ? 0 : data.Length, outTexture); } } } } }