// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using SharpDX.Mathematics.Interop;
namespace SharpDX.Direct2D1
{
[ShadowAttribute(typeof(GeometrySinkShadow))]
public partial interface GeometrySink
{
///
/// Creates a line segment between the current point and the specified end point and adds it to the geometry sink.
///
/// The end point of the line to draw.
/// void AddLine([None] D2D1_POINT_2F point)
void AddLine(RawVector2 point);
///
/// Creates a cubic Bezier curve between the current point and the specified endpoint.
///
/// A structure that describes the control points and endpoint of the Bezier curve to add.
/// void AddBezier([In] const D2D1_BEZIER_SEGMENT* bezier)
void AddBezier(SharpDX.Direct2D1.BezierSegment bezier);
///
/// Creates a quadratic Bezier curve between the current point and the specified endpoint.
///
/// A structure that describes the control point and the endpoint of the quadratic Bezier curve to add.
/// void AddQuadraticBezier([In] const D2D1_QUADRATIC_BEZIER_SEGMENT* bezier)
void AddQuadraticBezier(SharpDX.Direct2D1.QuadraticBezierSegment bezier);
///
/// Adds a sequence of quadratic Bezier segments as an array in a single call.
///
/// An array of a sequence of quadratic Bezier segments.
/// void AddQuadraticBeziers([In, Buffer] const D2D1_QUADRATIC_BEZIER_SEGMENT* beziers,[None] UINT beziersCount)
void AddQuadraticBeziers(SharpDX.Direct2D1.QuadraticBezierSegment[] beziers);
///
/// Adds a single arc to the path geometry.
///
/// The arc segment to add to the figure.
/// void AddArc([In] const D2D1_ARC_SEGMENT* arc)
void AddArc(SharpDX.Direct2D1.ArcSegment arc);
}
}