// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. using System; namespace SharpDX.Direct2D1 { public partial class Mesh { /// /// Create a mesh that uses triangles to describe a shape. /// /// /// To populate a mesh, use its {{Open}} method to obtain an . To draw the mesh, use the render target's {{FillMesh}} method. /// /// an instance of /// HRESULT CreateMesh([Out] ID2D1Mesh** mesh) public Mesh(RenderTarget renderTarget) : base(IntPtr.Zero) { renderTarget.CreateMesh(this); } /// /// Create a mesh that uses triangles to describe a shape and populates it with triangles. /// /// an instance of /// An array of structures that describe the triangles to add to this mesh. /// HRESULT CreateMesh([Out] ID2D1Mesh** mesh) public Mesh(RenderTarget renderTarget, SharpDX.Direct2D1.Triangle[] triangles) : this(renderTarget) { using(var sink = Open()) { sink.AddTriangles(triangles); sink.Close(); } } /// /// Opens the mesh for population. /// /// When this method returns, contains a pointer to a pointer to an that is used to populate the mesh. This parameter is passed uninitialized. /// HRESULT Open([Out] ID2D1TessellationSink** tessellationSink) public SharpDX.Direct2D1.TessellationSink Open() { SharpDX.Direct2D1.TessellationSink temp; Open_(out temp); return temp; } } }