// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. using System; using SharpDX.XAPO; namespace SharpDX.XAudio2 { public partial class EffectDescriptor { private AudioProcessor _effect; /// /// Initializes a new instance of the class with a Stereo Effect. /// /// The effect. public EffectDescriptor(AudioProcessor effect) : this(effect,2) { } /// /// Initializes a new instance of the class. /// /// The effect. /// The output channel count. public EffectDescriptor(AudioProcessor effect, int outputChannelCount) { EffectPointer = null; Effect = effect; InitialState = true; OutputChannelCount = outputChannelCount; } /// /// Gets or sets the AudioProcessor. The AudioProcessor cannot be set more than one. /// /// The effect. public AudioProcessor Effect { get { return _effect; } set { if (value == null) throw new ArgumentNullException("value", "Effect cannot be set to null"); if (_effect != null) throw new ArgumentException("Cannot set Effect twice on the same EffectDescriptor"); _effect = value; EffectPointer = _effect; } } } }