// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. using System; using System.Runtime.InteropServices; namespace SharpDX.Direct3D9 { public partial class BoneCombination { /// /// Get the bone identifiers. /// public int[] BoneIds; // Internal native struct used for marshalling [StructLayout(LayoutKind.Sequential, Pack = 0)] internal partial struct __Native { public int AttribId; public int FaceStart; public int FaceCount; public int VertexStart; public int VertexCount; public System.IntPtr BonedIdsPointer; // Method to free unmanaged allocation internal unsafe void __MarshalFree() { if (BonedIdsPointer != IntPtr.Zero) Marshal.FreeHGlobal(BonedIdsPointer); } } // Method to free unmanaged allocation internal unsafe void __MarshalFree(ref __Native @ref) { @ref.__MarshalFree(); } // Method to marshal from native to managed struct internal unsafe void __MarshalFrom(ref __Native @ref) { this.AttribId = @ref.AttribId; this.FaceStart = @ref.FaceStart; this.FaceCount = @ref.FaceCount; this.VertexStart = @ref.VertexStart; this.VertexCount = @ref.VertexCount; this.BonedIdsPointer = @ref.BonedIdsPointer; } // Method to marshal from managed struct tot native internal unsafe void __MarshalTo(ref __Native @ref) { @ref.AttribId = this.AttribId; @ref.FaceStart = this.FaceStart; @ref.FaceCount = this.FaceCount; @ref.VertexStart = this.VertexStart; @ref.VertexCount = this.VertexCount; @ref.BonedIdsPointer = IntPtr.Zero; if (BoneIds != null) @ref.BonedIdsPointer = Marshal.AllocHGlobal(BoneIds.Length*sizeof (int)); } } }