// Copyright (c) 2010-2013 SharpDX - Alexandre Mutel // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. using System.Diagnostics; using System.Runtime.InteropServices; namespace SharpDX.Mathematics.Interop { /// /// Interop type for a ViewPort (6 floats). /// [StructLayout(LayoutKind.Sequential, Pack = 4)] [DebuggerDisplay("X: {X}, Y: {Y}, Width: {Width}, Height: {Height}, MinDepth: {MinDepth}, MaxDepth: {MaxDepth}")] public struct RawViewportF { /// /// Position of the pixel coordinate of the upper-left corner of the viewport. /// public float X; /// /// Position of the pixel coordinate of the upper-left corner of the viewport. /// public float Y; /// /// Width dimension of the viewport. /// public float Width; /// /// Height dimension of the viewport. /// public float Height; /// /// Gets or sets the minimum depth of the clip volume. /// public float MinDepth; /// /// Gets or sets the maximum depth of the clip volume. /// public float MaxDepth; } }