// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. using System; using System.Runtime.InteropServices; namespace SharpDX.Animation { /// /// Internal PriorityComparison Callback /// internal class PriorityComparisonShadow : SharpDX.ComObjectShadow { private static readonly PriorityComparisonVtbl Vtbl = new PriorityComparisonVtbl(); /// /// Return a pointer to the unmanaged version of this callback. /// /// The callback. /// A pointer to a shadow c++ callback public static IntPtr ToIntPtr(PriorityComparison callback) { return CppObject.ToCallbackPtr(callback); } public class PriorityComparisonVtbl : ComObjectVtbl { public PriorityComparisonVtbl() : base(1) { AddMethod(new HasPriorityDelegate(HasPriorityImpl)); } /// HRESULT IUIAnimationPriorityComparison::HasPriority([In] IUIAnimationStoryboard* scheduledStoryboard,[In] IUIAnimationStoryboard* newStoryboard,[In] UI_ANIMATION_PRIORITY_EFFECT priorityEffect) // bool HasPriority(SharpDX.Animation.Storyboard scheduledStoryboard, SharpDX.Animation.Storyboard newStoryboard, SharpDX.Animation.PriorityEffect priorityEffect); /// HRESULT IUIAnimationPriorityComparison::OnManagerStatusChanged([In] UI_ANIMATION_MANAGER_STATUS newStatus,[In] UI_ANIMATION_MANAGER_STATUS previousStatus) [UnmanagedFunctionPointer(CallingConvention.StdCall)] private delegate SharpDX.Result HasPriorityDelegate(IntPtr thisPtr, SharpDX.Animation.Storyboard scheduledStoryboard, SharpDX.Animation.Storyboard newStoryboard, SharpDX.Animation.PriorityEffect priorityEffect); private static SharpDX.Result HasPriorityImpl(IntPtr thisPtr, SharpDX.Animation.Storyboard scheduledStoryboard, SharpDX.Animation.Storyboard newStoryboard, SharpDX.Animation.PriorityEffect priorityEffect) { try { var shadow = ToShadow(thisPtr); var callback = (PriorityComparison)shadow.Callback; return callback.HasPriority(scheduledStoryboard, newStoryboard, priorityEffect) ? Result.Ok : Result.False; } catch (Exception exception) { return (int)SharpDX.Result.GetResultFromException(exception); } } } protected override CppObjectVtbl GetVtbl { get { return Vtbl; } } } }