// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
// -----------------------------------------------------------------------------
// Original code comments from SlimDX project, ported from C++/CLI.
// Greetings to SlimDX Group. Original code published with the following license:
// -----------------------------------------------------------------------------
/*
* Copyright (c) 2007-2011 SlimDX Group
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
using System;
using SharpDX.Direct3D;
namespace SharpDX.D3DCompiler
{
///
/// Represents a shader signature.
///
public class ShaderSignature : IDisposable
{
///
/// Initializes a new instance of the class.
///
/// A pointer to a shader signature bytecode.
/// The size.
public ShaderSignature(IntPtr ptr, int size)
{
Data = new byte[size];
Utilities.Read(ptr, Data, 0, Data.Length);
}
///
/// Initializes a new instance of the class.
///
/// The BLOB.
public ShaderSignature(Blob blob)
{
Data = new byte[blob.BufferSize];
Utilities.Read(blob.BufferPointer, Data, 0, Data.Length);
blob.Dispose();
}
///
/// Initializes a new instance of the class.
///
/// The data.
public ShaderSignature(DataStream data)
{
Data = new byte[data.Length];
data.Read(Data, 0, Data.Length);
}
///
/// Initializes a new instance of the class.
///
/// The data.
public ShaderSignature(byte[] data)
{
Data = data;
}
///
/// Gets the raw data of the shader signature.
///
public byte[] Data
{
get;
private set;
}
///
/// Extracts the input and output signatures from a compiled shader or effect.
///
/// The bytecode of the compiled shader or effect.
/// The input and output signatures of the shader or effect.
/// dd607329
/// HRESULT D3DGetInputAndOutputSignatureBlob([In, Buffer] const void* pSrcData,[In] SIZE_T SrcDataSize,[Out] ID3D10Blob** ppSignatureBlob)
/// D3DGetInputAndOutputSignatureBlob
public unsafe static ShaderSignature GetInputOutputSignature(byte[] shaderBytecode)
{
Blob shaderSignature;
fixed (void* ptr = shaderBytecode)
if (D3D.GetInputAndOutputSignatureBlob((IntPtr)ptr, shaderBytecode.Length, out shaderSignature).Failure)
return null;
return new ShaderSignature(shaderSignature);
}
///
/// Extracts the input signature from a compiled shader or effect.
///
/// The bytecode of the compiled shader or effect.
/// The input signature of the shader or effect.
/// dd607330
/// HRESULT D3DGetInputSignatureBlob([In, Buffer] const void* pSrcData,[In] SIZE_T SrcDataSize,[Out] ID3D10Blob** ppSignatureBlob)
/// D3DGetInputSignatureBlob
public unsafe static ShaderSignature GetInputSignature(byte[] shaderBytecode)
{
Blob shaderSignature;
fixed (void* ptr = shaderBytecode)
if (D3D.GetInputSignatureBlob((IntPtr)ptr, shaderBytecode.Length, out shaderSignature).Failure)
return null;
return new ShaderSignature(shaderSignature);
}
///
/// Extracts the output signature from a compiled shader or effect.
///
/// The bytecode of the compiled shader or effect.
/// The output signature of the shader or effect.
/// HRESULT D3DGetOutputSignatureBlob([In, Buffer] const void* pSrcData,[In] SIZE_T SrcDataSize,[Out] ID3D10Blob** ppSignatureBlob)
/// dd607331
/// HRESULT D3DGetOutputSignatureBlob([In, Buffer] const void* pSrcData,[In] SIZE_T SrcDataSize,[Out] ID3D10Blob** ppSignatureBlob)
/// D3DGetOutputSignatureBlob
public unsafe static ShaderSignature GetOutputSignature(byte[] shaderBytecode)
{
Blob shaderSignature;
fixed (void* ptr = shaderBytecode)
if (D3D.GetOutputSignatureBlob((IntPtr)ptr, shaderBytecode.Length, out shaderSignature).Failure)
return null;
return new ShaderSignature(shaderSignature);
}
///
/// Cast this to the underlying byte buffer.
///
///
/// A byte buffer
public static implicit operator byte[](ShaderSignature shaderSignature)
{
return (shaderSignature != null) ? shaderSignature.Data : null;
}
public void Dispose()
{
// Obsolete, just here for backward compatibility
}
}
}