// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. using System; namespace SharpDX.Direct3D10 { public partial class EffectShaderResourceVariable { /// /// Set an array of shader resources. /// /// The address of an array of shader-resource-view interfaces. See . /// Returns one of the following {{Direct3D 10 Return Codes}}. /// HRESULT ID3D10EffectShaderResourceVariable::SetResourceArray([None] ID3D10ShaderResourceView** ppResources,[None] int Offset,[None] int Count) public void SetResourceArray(SharpDX.Direct3D10.ShaderResourceView[] resourcesRef) { SetResourceArray(resourcesRef, 0); } /// /// Set an array of shader resources. /// /// The address of an array of shader-resource-view interfaces. See . /// The zero-based array index to get the first interface. /// Returns one of the following {{Direct3D 10 Return Codes}}. /// HRESULT ID3D10EffectShaderResourceVariable::SetResourceArray([None] ID3D10ShaderResourceView** ppResources,[None] int Offset,[None] int Count) public void SetResourceArray(SharpDX.Direct3D10.ShaderResourceView[] resourcesRef, int offset) { SetResourceArray(resourcesRef, offset, resourcesRef.Length); } /// /// Get an array of shader resources. /// /// The number of elements in the array. /// Returns an array of shader-resource-view interfaces. See . /// HRESULT ID3D10EffectShaderResourceVariable::GetResourceArray([Out] ID3D10ShaderResourceView** ppResources,[None] int Offset,[None] int Count) public SharpDX.Direct3D10.ShaderResourceView[] GetResourceArray(int count) { return GetResourceArray(0, count); } /// /// Get an array of shader resources. /// /// The zero-based array index to get the first interface. /// The number of elements in the array. /// Returns an array of shader-resource-view interfaces. See . /// HRESULT ID3D10EffectShaderResourceVariable::GetResourceArray([Out] ID3D10ShaderResourceView** ppResources,[None] int Offset,[None] int Count) public SharpDX.Direct3D10.ShaderResourceView[] GetResourceArray(int offset, int count) { ShaderResourceView[] temp = new ShaderResourceView[count]; GetResourceArray(temp, offset, count); return temp; } } }