// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
namespace SharpDX.Direct3D11
{
public partial class EffectDepthStencilViewVariable
{
///
/// Set an array of depth-stencil-view resources.
///
/// A pointer to an array of depth-stencil-view interfaces. See .
/// Returns one of the following {{Direct3D 10 Return Codes}}.
/// HRESULT ID3D10EffectDepthStencilViewVariable::SetDepthStencilArray([In, Buffer] ID3D10DepthStencilView** ppResources,[None] int Offset,[None] int Count)
public void SetDepthStencilArray(SharpDX.Direct3D11.DepthStencilView[] resourcesRef)
{
SetDepthStencilArray(resourcesRef, 0, resourcesRef.Length);
}
///
/// Set an array of depth-stencil-view resources.
///
/// A pointer to an array of depth-stencil-view interfaces. See .
/// The zero-based array index to set the first interface.
/// Returns one of the following {{Direct3D 10 Return Codes}}.
/// HRESULT ID3D10EffectDepthStencilViewVariable::SetDepthStencilArray([In, Buffer] ID3D10DepthStencilView** ppResources,[None] int Offset,[None] int Count)
public void SetDepthStencilArray(SharpDX.Direct3D11.DepthStencilView[] resourcesRef, int offset)
{
SetDepthStencilArray(resourcesRef, offset, resourcesRef.Length-offset);
}
///
/// Get an array of depth-stencil-view resources.
///
/// The number of elements in the array.
/// Returns an array of depth-stencil-view interfaces. See .
/// HRESULT ID3D10EffectDepthStencilViewVariable::GetDepthStencilArray([Out, Buffer] ID3D10DepthStencilView** ppResources,[None] int Offset,[None] int Count)
public SharpDX.Direct3D11.DepthStencilView[] GetDepthStencilArray(int count)
{
return GetDepthStencilArray(0, count);
}
///
/// Get an array of depth-stencil-view resources.
///
/// The zero-based array index to get the first interface.
/// The number of elements in the array.
/// Returns an array of depth-stencil-view interfaces. See .
/// HRESULT ID3D10EffectDepthStencilViewVariable::GetDepthStencilArray([Out, Buffer] ID3D10DepthStencilView** ppResources,[None] int Offset,[None] int Count)
public SharpDX.Direct3D11.DepthStencilView[] GetDepthStencilArray(int offset, int count)
{
DepthStencilView[] temp = new DepthStencilView[count];
GetDepthStencilArray(temp, offset, count);
return temp;
}
}
}