// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. using System; namespace SharpDX.Direct3D9 { /// /// Defines pitch and family settings for fonts. /// [Flags] public enum FontPitchAndFamily : byte { /// /// Use the Decorative family. /// Decorative = 80, /// /// Default pitch. /// Default = 0, /// /// The font family doesn't matter. /// DontCare = 0, /// /// Fixed pitch. /// Fixed = 1, /// /// Use the Modern family. /// Modern = 0x30, /// /// Mono pitch. /// Mono = 8, /// /// Use the Roman family. /// Roman = 0x10, /// /// Use the Script family. /// Script = 0x40, /// /// Use the Swiss family. /// Swiss = 0x20, /// /// Variable pitch. /// Variable = 2 } }