// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
namespace SharpDX.Direct3D9
{
///
/// Helper methods to create special .
///
public class VertexFormatHelper
{
///
/// Calculates a specific TEXCOORDSIZEN .
///
/// The size of the texcoord. The value must be in the range [1,4] (Number of floating point values)
/// Index of the coord.
/// The
/// If size is not in the range [1,4]
///
///
public static VertexFormat TexCoordSize(int size, int coordIndex)
{
//// Macros to set texture coordinate format bits in the FVF id
//#define D3DFVF_TEXTUREFORMAT2 0 // Two floating point values
//#define D3DFVF_TEXTUREFORMAT1 3 // One floating point value
//#define D3DFVF_TEXTUREFORMAT3 1 // Three floating point values
//#define D3DFVF_TEXTUREFORMAT4 2 // Four floating point values
//#define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
//#define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
//#define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
//#define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
int textureFormat;
switch (size)
{
case 1:
textureFormat = 3;
break;
case 2:
textureFormat = 0;
break;
case 3:
textureFormat = 1;
break;
case 4:
textureFormat = 2;
break;
default:
throw new ArgumentException("Size must be in the range [1,4]", "size");
}
return (VertexFormat)(textureFormat == 0 ? textureFormat : (textureFormat << (coordIndex * 2 + 16)));
}
}
}