using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
namespace SharpDX.DirectInput
{
///
/// Enumerator callback for DirectInput EnumEffectsInFile.
///
internal class EnumEffectsInFileCallback
{
private readonly IntPtr _nativePointer;
private readonly DirectInputEnumEffectsInFileDelegate _callback;
///
/// Initializes a new instance of the class.
///
public EnumEffectsInFileCallback()
{
unsafe
{
_callback = new DirectInputEnumEffectsInFileDelegate(DirectInputEnumEffectsInFileImpl);
_nativePointer = Marshal.GetFunctionPointerForDelegate(_callback);
EffectsInFile = new List();
}
}
///
/// Natives the pointer.
///
///
public IntPtr NativePointer
{
get { return _nativePointer; }
}
///
/// Gets or sets the effects in file.
///
/// The effects in file.
public List EffectsInFile { get; private set; }
// BOOL DIEnumEffectsInFileCallback(LPCDIEffectInfo pdei,LPVOID pvRef)
[UnmanagedFunctionPointer(CallingConvention.StdCall)]
private unsafe delegate int DirectInputEnumEffectsInFileDelegate(void* deviceInstance, IntPtr data);
private unsafe int DirectInputEnumEffectsInFileImpl(void* deviceInstance, IntPtr data)
{
var newEffect = new EffectFile();
newEffect.__MarshalFrom(ref *((EffectFile.__Native*)deviceInstance));
EffectsInFile.Add(newEffect);
// Return true to continue iterating
return 1;
}
}
}