// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
using System.Globalization;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using SharpDX.Mathematics.Interop;
namespace SharpDX
{
///
/// Represents a three dimensional mathematical int vector.
///
[StructLayout(LayoutKind.Sequential, Pack = 4)]
public struct Int3 : IEquatable, IFormattable
{
///
/// The size of the type, in bytes.
///
public static readonly int SizeInBytes = Utilities.SizeOf();
///
/// A with all of its components set to zero.
///
public static readonly Int3 Zero = new Int3();
///
/// The X unit (1, 0, 0).
///
public static readonly Int3 UnitX = new Int3(1, 0, 0);
///
/// The Y unit (0, 1, 0).
///
public static readonly Int3 UnitY = new Int3(0, 1, 0);
///
/// The Z unit (0, 0, 1).
///
public static readonly Int3 UnitZ = new Int3(0, 0, 1);
///
/// A with all of its components set to one.
///
public static readonly Int3 One = new Int3(1, 1, 1);
///
/// The X component of the vector.
///
public int X;
///
/// The Y component of the vector.
///
public int Y;
///
/// The Z component of the vector.
///
public int Z;
///
/// Initializes a new instance of the struct.
///
/// The value that will be assigned to all components.
public Int3(int value)
{
X = value;
Y = value;
Z = value;
}
///
/// Initializes a new instance of the struct.
///
/// Initial value for the X component of the vector.
/// Initial value for the Y component of the vector.
/// Initial value for the Z component of the vector.
public Int3(int x, int y, int z)
{
X = x;
Y = y;
Z = z;
}
///
/// Initializes a new instance of the struct.
///
/// The values to assign to the X, Y, Z, and W components of the vector. This must be an array with four elements.
/// Thrown when is null.
/// Thrown when contains more or less than four elements.
public Int3(int[] values)
{
if (values == null)
throw new ArgumentNullException("values");
if (values.Length != 3)
throw new ArgumentOutOfRangeException("values",
"There must be three and only three input values for Int3.");
X = values[0];
Y = values[1];
Z = values[2];
}
///
/// Gets or sets the component at the specified index.
///
/// The value of the X, Y, Z, or W component, depending on the index.
/// The index of the component to access. Use 0 for the X component, 1 for the Y component, 2 for the Z component, and 3 for the W component.
/// The value of the component at the specified index.
/// Thrown when the is out of the range [0, 3].
public int this[int index]
{
get
{
switch (index)
{
case 0:
return X;
case 1:
return Y;
case 2:
return Z;
}
throw new ArgumentOutOfRangeException("index", "Indices for Int3 run from 0 to 2, inclusive.");
}
set
{
switch (index)
{
case 0:
X = value;
break;
case 1:
Y = value;
break;
case 2:
Z = value;
break;
default:
throw new ArgumentOutOfRangeException("index", "Indices for Int3 run from 0 to 2, inclusive.");
}
}
}
///
/// Creates an array containing the elements of the vector.
///
/// A four-element array containing the components of the vector.
public int[] ToArray()
{
return new int[] {X, Y, Z};
}
///
/// Adds two vectors.
///
/// The first vector to add.
/// The second vector to add.
/// When the method completes, contains the sum of the two vectors.
public static void Add(ref Int3 left, ref Int3 right, out Int3 result)
{
result = new Int3(left.X + right.X, left.Y + right.Y, left.Z + right.Z);
}
///
/// Adds two vectors.
///
/// The first vector to add.
/// The second vector to add.
/// The sum of the two vectors.
public static Int3 Add(Int3 left, Int3 right)
{
return new Int3(left.X + right.X, left.Y + right.Y, left.Z + right.Z);
}
///
/// Subtracts two vectors.
///
/// The first vector to subtract.
/// The second vector to subtract.
/// When the method completes, contains the difference of the two vectors.
public static void Subtract(ref Int3 left, ref Int3 right, out Int3 result)
{
result = new Int3(left.X - right.X, left.Y - right.Y, left.Z - right.Z);
}
///
/// Subtracts two vectors.
///
/// The first vector to subtract.
/// The second vector to subtract.
/// The difference of the two vectors.
public static Int3 Subtract(Int3 left, Int3 right)
{
return new Int3(left.X - right.X, left.Y - right.Y, left.Z - right.Z);
}
///
/// Scales a vector by the given value.
///
/// The vector to scale.
/// The amount by which to scale the vector.
/// When the method completes, contains the scaled vector.
public static void Multiply(ref Int3 value, int scale, out Int3 result)
{
result = new Int3(value.X*scale, value.Y*scale, value.Z*scale);
}
///
/// Scales a vector by the given value.
///
/// The vector to scale.
/// The amount by which to scale the vector.
/// The scaled vector.
public static Int3 Multiply(Int3 value, int scale)
{
return new Int3(value.X*scale, value.Y*scale, value.Z*scale);
}
///
/// Modulates a vector with another by performing component-wise multiplication.
///
/// The first vector to modulate.
/// The second vector to modulate.
/// When the method completes, contains the modulated vector.
public static void Modulate(ref Int3 left, ref Int3 right, out Int3 result)
{
result = new Int3(left.X*right.X, left.Y*right.Y, left.Z*right.Z);
}
///
/// Modulates a vector with another by performing component-wise multiplication.
///
/// The first vector to modulate.
/// The second vector to modulate.
/// The modulated vector.
public static Int3 Modulate(Int3 left, Int3 right)
{
return new Int3(left.X*right.X, left.Y*right.Y, left.Z*right.Z);
}
///
/// Scales a vector by the given value.
///
/// The vector to scale.
/// The amount by which to scale the vector.
/// When the method completes, contains the scaled vector.
public static void Divide(ref Int3 value, int scale, out Int3 result)
{
result = new Int3(value.X/scale, value.Y/scale, value.Z/scale);
}
///
/// Scales a vector by the given value.
///
/// The vector to scale.
/// The amount by which to scale the vector.
/// The scaled vector.
public static Int3 Divide(Int3 value, int scale)
{
return new Int3(value.X/scale, value.Y/scale, value.Z/scale);
}
///
/// Reverses the direction of a given vector.
///
/// The vector to negate.
/// When the method completes, contains a vector facing in the opposite direction.
public static void Negate(ref Int3 value, out Int3 result)
{
result = new Int3(-value.X, -value.Y, -value.Z);
}
///
/// Reverses the direction of a given vector.
///
/// The vector to negate.
/// A vector facing in the opposite direction.
public static Int3 Negate(Int3 value)
{
return new Int3(-value.X, -value.Y, -value.Z);
}
///
/// Restricts a value to be within a specified range.
///
/// The value to clamp.
/// The minimum value.
/// The maximum value.
/// When the method completes, contains the clamped value.
public static void Clamp(ref Int3 value, ref Int3 min, ref Int3 max, out Int3 result)
{
int x = value.X;
x = (x > max.X) ? max.X : x;
x = (x < min.X) ? min.X : x;
int y = value.Y;
y = (y > max.Y) ? max.Y : y;
y = (y < min.Y) ? min.Y : y;
int z = value.Z;
z = (z > max.Z) ? max.Z : z;
z = (z < min.Z) ? min.Z : z;
result = new Int3(x, y, z);
}
///
/// Restricts a value to be within a specified range.
///
/// The value to clamp.
/// The minimum value.
/// The maximum value.
/// The clamped value.
public static Int3 Clamp(Int3 value, Int3 min, Int3 max)
{
Int3 result;
Clamp(ref value, ref min, ref max, out result);
return result;
}
///
/// Returns a vector containing the smallest components of the specified vectors.
///
/// The first source vector.
/// The second source vector.
/// When the method completes, contains an new vector composed of the largest components of the source vectors.
public static void Max(ref Int3 left, ref Int3 right, out Int3 result)
{
result.X = (left.X > right.X) ? left.X : right.X;
result.Y = (left.Y > right.Y) ? left.Y : right.Y;
result.Z = (left.Z > right.Z) ? left.Z : right.Z;
}
///
/// Returns a vector containing the largest components of the specified vectors.
///
/// The first source vector.
/// The second source vector.
/// A vector containing the largest components of the source vectors.
public static Int3 Max(Int3 left, Int3 right)
{
Int3 result;
Max(ref left, ref right, out result);
return result;
}
///
/// Returns a vector containing the smallest components of the specified vectors.
///
/// The first source vector.
/// The second source vector.
/// When the method completes, contains an new vector composed of the smallest components of the source vectors.
public static void Min(ref Int3 left, ref Int3 right, out Int3 result)
{
result.X = (left.X < right.X) ? left.X : right.X;
result.Y = (left.Y < right.Y) ? left.Y : right.Y;
result.Z = (left.Z < right.Z) ? left.Z : right.Z;
}
///
/// Returns a vector containing the smallest components of the specified vectors.
///
/// The first source vector.
/// The second source vector.
/// A vector containing the smallest components of the source vectors.
public static Int3 Min(Int3 left, Int3 right)
{
Int3 result;
Min(ref left, ref right, out result);
return result;
}
///
/// Adds two vectors.
///
/// The first vector to add.
/// The second vector to add.
/// The sum of the two vectors.
public static Int3 operator +(Int3 left, Int3 right)
{
return new Int3(left.X + right.X, left.Y + right.Y, left.Z + right.Z);
}
///
/// Assert a vector (return it unchanged).
///
/// The vector to assert (unchanged).
/// The asserted (unchanged) vector.
public static Int3 operator +(Int3 value)
{
return value;
}
///
/// Subtracts two vectors.
///
/// The first vector to subtract.
/// The second vector to subtract.
/// The difference of the two vectors.
public static Int3 operator -(Int3 left, Int3 right)
{
return new Int3(left.X - right.X, left.Y - right.Y, left.Z - right.Z);
}
///
/// Reverses the direction of a given vector.
///
/// The vector to negate.
/// A vector facing in the opposite direction.
public static Int3 operator -(Int3 value)
{
return new Int3(-value.X, -value.Y, -value.Z);
}
///
/// Scales a vector by the given value.
///
/// The vector to scale.
/// The amount by which to scale the vector.
/// The scaled vector.
public static Int3 operator *(int scale, Int3 value)
{
return new Int3(value.X*scale, value.Y*scale, value.Z*scale);
}
///
/// Scales a vector by the given value.
///
/// The vector to scale.
/// The amount by which to scale the vector.
/// The scaled vector.
public static Int3 operator *(Int3 value, int scale)
{
return new Int3(value.X*scale, value.Y*scale, value.Z*scale);
}
///
/// Scales a vector by the given value.
///
/// The vector to scale.
/// The amount by which to scale the vector.
/// The scaled vector.
public static Int3 operator /(Int3 value, int scale)
{
return new Int3(value.X/scale, value.Y/scale, value.Z/scale);
}
///
/// Tests for equality between two objects.
///
/// The first value to compare.
/// The second value to compare.
/// true if has the same value as ; otherwise, false.
[MethodImpl((MethodImplOptions)0x100)] // MethodImplOptions.AggressiveInlining
public static bool operator ==(Int3 left, Int3 right)
{
return left.Equals(ref right);
}
///
/// Tests for inequality between two objects.
///
/// The first value to compare.
/// The second value to compare.
/// true if has a different value than ; otherwise, false.
[MethodImpl((MethodImplOptions)0x100)] // MethodImplOptions.AggressiveInlining
public static bool operator !=(Int3 left, Int3 right)
{
return !left.Equals(ref right);
}
///
/// Performs an explicit conversion from to .
///
/// The value.
/// The result of the conversion.
public static explicit operator Vector2(Int3 value)
{
return new Vector2(value.X, value.Y);
}
///
/// Performs an explicit conversion from to .
///
/// The value.
/// The result of the conversion.
public static explicit operator Vector3(Int3 value)
{
return new Vector3(value.X, value.Y, value.Z);
}
///
/// Returns a that represents this instance.
///
///
/// A that represents this instance.
///
public override string ToString()
{
return string.Format(CultureInfo.CurrentCulture, "X:{0} Y:{1} Z:{2}", X, Y, Z);
}
///
/// Returns a that represents this instance.
///
/// The format.
///
/// A that represents this instance.
///
public string ToString(string format)
{
if (format == null)
return ToString();
return string.Format(CultureInfo.CurrentCulture, "X:{0} Y:{1} Z:{2}",
X.ToString(format, CultureInfo.CurrentCulture),
Y.ToString(format, CultureInfo.CurrentCulture),
Z.ToString(format, CultureInfo.CurrentCulture));
}
///
/// Returns a that represents this instance.
///
/// The format provider.
///
/// A that represents this instance.
///
public string ToString(IFormatProvider formatProvider)
{
return string.Format(formatProvider, "X:{0} Y:{1} Z:{2}", X, Y, Z);
}
///
/// Returns a that represents this instance.
///
/// The format.
/// The format provider.
///
/// A that represents this instance.
///
public string ToString(string format, IFormatProvider formatProvider)
{
if (format == null)
ToString(formatProvider);
return string.Format(formatProvider, "X:{0} Y:{1} Z:{2}", X.ToString(format, formatProvider),
Y.ToString(format, formatProvider), Z.ToString(format, formatProvider));
}
///
/// Returns a hash code for this instance.
///
///
/// A hash code for this instance, suitable for use in hashing algorithms and data structures like a hash table.
///
public override int GetHashCode()
{
unchecked
{
var hashCode = X;
hashCode = (hashCode * 397) ^ Y;
hashCode = (hashCode * 397) ^ Z;
return hashCode;
}
}
///
/// Determines whether the specified is equal to this instance.
///
/// The to compare with this instance.
///
/// true if the specified is equal to this instance; otherwise, false.
///
[MethodImpl((MethodImplOptions)0x100)] // MethodImplOptions.AggressiveInlining
public bool Equals(ref Int3 other)
{
return other.X == X && other.Y == Y && other.Z == Z;
}
///
/// Determines whether the specified is equal to this instance.
///
/// The to compare with this instance.
///
/// true if the specified is equal to this instance; otherwise, false.
///
[MethodImpl((MethodImplOptions)0x100)] // MethodImplOptions.AggressiveInlining
public bool Equals(Int3 other)
{
return Equals(ref other);
}
///
/// Determines whether the specified is equal to this instance.
///
/// The to compare with this instance.
///
/// true if the specified is equal to this instance; otherwise, false.
///
public override bool Equals(object value)
{
if (!(value is Int3))
return false;
var strongValue = (Int3)value;
return Equals(ref strongValue);
}
///
/// Performs an implicit conversion from array to .
///
/// The input.
/// The result of the conversion.
public static implicit operator Int3(int[] input)
{
return new Int3(input);
}
///
/// Performs an implicit conversion from to array.
///
/// The input.
/// The result of the conversion.
public static implicit operator int[](Int3 input)
{
return input.ToArray();
}
///
/// Performs an implicit conversion from to .
///
/// The value.
/// The result of the conversion.
public unsafe static implicit operator RawInt3(Int3 value)
{
return *(RawInt3*)&value;
}
///
/// Performs an implicit conversion from to .
///
/// The value.
/// The result of the conversion.
public unsafe static implicit operator Int3(RawInt3 value)
{
return *(Int3*)&value;
}
}
}