// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. using System; namespace SharpDX { /// /// Generic class to hold a shader compilation results. /// /// Type of the class containing the generated bytecode. public abstract class CompilationResultBase : DisposeBase where T : class, IDisposable { /// /// Initializes a new instance of the class. /// /// The bytecode. /// Result code from compilation. /// The message. protected CompilationResultBase(T bytecode, Result resultCode, string message = null) { Bytecode = bytecode; ResultCode = resultCode; Message = message; } /// /// Gets the Shader bytecode. /// public T Bytecode { get; private set; } /// /// Gets the result code from the compilation. /// public Result ResultCode { get; private set; } /// /// Gets a value indicating whether this instance has errors. /// /// /// true if this instance has errors; otherwise, false. /// public bool HasErrors { get { return ResultCode.Failure; } } /// /// Gets the message. /// /// /// Message are warning or error messages. /// public string Message { get; private set; } /// protected override void Dispose(bool disposing) { if (disposing) { if (Bytecode != null) { Bytecode.Dispose(); Bytecode = null; } } } } }