// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
namespace SharpDX
{
///
/// Generic class to hold a shader compilation results.
///
/// Type of the class containing the generated bytecode.
public abstract class CompilationResultBase : DisposeBase where T : class, IDisposable
{
///
/// Initializes a new instance of the class.
///
/// The bytecode.
/// Result code from compilation.
/// The message.
protected CompilationResultBase(T bytecode, Result resultCode, string message = null)
{
Bytecode = bytecode;
ResultCode = resultCode;
Message = message;
}
///
/// Gets the Shader bytecode.
///
public T Bytecode { get; private set; }
///
/// Gets the result code from the compilation.
///
public Result ResultCode { get; private set; }
///
/// Gets a value indicating whether this instance has errors.
///
///
/// true if this instance has errors; otherwise, false.
///
public bool HasErrors
{
get
{
return ResultCode.Failure;
}
}
///
/// Gets the message.
///
///
/// Message are warning or error messages.
///
public string Message { get; private set; }
///
protected override void Dispose(bool disposing)
{
if (disposing)
{
if (Bytecode != null)
{
Bytecode.Dispose();
Bytecode = null;
}
}
}
}
}