// Copyright (c) 2010-2014 SharpDX - SharpDX Team // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. using System; namespace SharpDX.D3DCompiler { /// ///

[This documentation is preliminary and is subject to change.]

Initializes an instance of a shader module that is used for resource rebinding.

///
/// /// dn280608 /// ID3D11Module /// ID3D11Module public partial class Module { /// /// Initializes a new instance of the class. /// /// The source data of the module. public Module(ShaderBytecode bytecode) { if (bytecode == null) throw new ArgumentNullException("bytecode"); var data = bytecode.Data; unsafe { fixed (void* dataPtr = &data[0]) D3D.LoadModule(new IntPtr(dataPtr), new PointerSize(data.Length), this); } } } }