// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
namespace SharpDX.Direct2D1
{
public partial class DrawingStateBlock1
{
///
/// Creates an that can be used with the {{SaveDrawingState}} and {{RestoreDrawingState}} methods of a render target.
///
/// an instance of
public DrawingStateBlock1(Factory1 factory) : base(IntPtr.Zero)
{
factory.CreateDrawingStateBlock(null, null, this);
}
///
/// Creates an that can be used with the {{SaveDrawingState}} and {{RestoreDrawingState}} methods of a render target.
///
/// an instance of
/// A structure that contains antialiasing, transform, and tags information.
public DrawingStateBlock1(Factory1 factory, SharpDX.Direct2D1.DrawingStateDescription1 drawingStateDescription) : this(factory, drawingStateDescription, null)
{
}
///
/// Creates an that can be used with the {{SaveDrawingState}} and {{RestoreDrawingState}} methods of a render target.
///
/// an instance of
/// Optional text parameters that indicate how text should be rendered.
public DrawingStateBlock1(Factory1 factory, SharpDX.DirectWrite.RenderingParams textRenderingParams) : base(IntPtr.Zero)
{
factory.CreateDrawingStateBlock(null, textRenderingParams, this);
}
///
/// Creates an that can be used with the {{SaveDrawingState}} and {{RestoreDrawingState}} methods of a render target.
///
/// an instance of
/// A structure that contains antialiasing, transform, and tags information.
/// Optional text parameters that indicate how text should be rendered.
public DrawingStateBlock1(Factory1 factory, SharpDX.Direct2D1.DrawingStateDescription1 drawingStateDescription, SharpDX.DirectWrite.RenderingParams textRenderingParams)
: base(IntPtr.Zero)
{
factory.CreateDrawingStateBlock(drawingStateDescription, textRenderingParams, this);
}
}
}