// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. using System; namespace SharpDX.Direct2D1 { public partial class DrawingStateBlock1 { /// /// Creates an that can be used with the {{SaveDrawingState}} and {{RestoreDrawingState}} methods of a render target. /// /// an instance of public DrawingStateBlock1(Factory1 factory) : base(IntPtr.Zero) { factory.CreateDrawingStateBlock(null, null, this); } /// /// Creates an that can be used with the {{SaveDrawingState}} and {{RestoreDrawingState}} methods of a render target. /// /// an instance of /// A structure that contains antialiasing, transform, and tags information. public DrawingStateBlock1(Factory1 factory, SharpDX.Direct2D1.DrawingStateDescription1 drawingStateDescription) : this(factory, drawingStateDescription, null) { } /// /// Creates an that can be used with the {{SaveDrawingState}} and {{RestoreDrawingState}} methods of a render target. /// /// an instance of /// Optional text parameters that indicate how text should be rendered. public DrawingStateBlock1(Factory1 factory, SharpDX.DirectWrite.RenderingParams textRenderingParams) : base(IntPtr.Zero) { factory.CreateDrawingStateBlock(null, textRenderingParams, this); } /// /// Creates an that can be used with the {{SaveDrawingState}} and {{RestoreDrawingState}} methods of a render target. /// /// an instance of /// A structure that contains antialiasing, transform, and tags information. /// Optional text parameters that indicate how text should be rendered. public DrawingStateBlock1(Factory1 factory, SharpDX.Direct2D1.DrawingStateDescription1 drawingStateDescription, SharpDX.DirectWrite.RenderingParams textRenderingParams) : base(IntPtr.Zero) { factory.CreateDrawingStateBlock(drawingStateDescription, textRenderingParams, this); } } }