// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. using System; namespace SharpDX.Direct2D1 { public partial class Factory { /// /// Default Constructor for a . /// public Factory() : this(FactoryType.SingleThreaded) { } /// /// Default Constructor for a . /// public Factory(FactoryType factoryType) : this(factoryType, DebugLevel.None) { } /// /// Default Constructor for a . /// public Factory(FactoryType factoryType, DebugLevel debugLevel) : base(IntPtr.Zero) { FactoryOptions? options = null; if (debugLevel != DebugLevel.None) options = new FactoryOptions() { DebugLevel = debugLevel }; IntPtr temp; D2D1.CreateFactory(factoryType, Utilities.GetGuidFromType(GetType()), options, out temp); FromTemp(temp); } /// /// Retrieves the current desktop dots per inch (DPI). To refresh this value, call {{ReloadSystemMetrics}}. /// /// /// Use this method to obtain the system DPI when setting physical pixel values, such as when you specify the size of a window. /// public Size2F DesktopDpi { get { float y; float x; GetDesktopDpi(out x, out y); return new Size2F(x, y); } } } }