// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
namespace SharpDX.Direct2D1
{
public partial class StrokeStyle1
{
///
/// Initializes a new instance of the class.
///
/// The factory.
/// No documentation.
/// HRESULT ID2D1Factory1::CreateStrokeStyle([In] const D2D1_STROKE_STYLE_PROPERTIES1* strokeStyleProperties,[In, Buffer, Optional] const float* dashes,[In] unsigned int dashesCount,[Out, Fast] ID2D1StrokeStyle1** strokeStyle)
public StrokeStyle1(Factory1 factory, SharpDX.Direct2D1.StrokeStyleProperties1 strokeStyleProperties)
: base(IntPtr.Zero)
{
factory.CreateStrokeStyle(ref strokeStyleProperties, null, 0, this);
}
///
/// Initializes a new instance of the class.
///
/// The factory.
/// No documentation.
/// No documentation.
/// HRESULT ID2D1Factory1::CreateStrokeStyle([In] const D2D1_STROKE_STYLE_PROPERTIES1* strokeStyleProperties,[In, Buffer, Optional] const float* dashes,[In] unsigned int dashesCount,[Out, Fast] ID2D1StrokeStyle1** strokeStyle)
///
/// HRESULT ID2D1Factory1::CreateStrokeStyle([In] const D2D1_STROKE_STYLE_PROPERTIES1* strokeStyleProperties,[In, Buffer, Optional] const float* dashes,[In] unsigned int dashesCount,[Out, Fast] ID2D1StrokeStyle1** strokeStyle)
///
/// It is valid to specify a dash array only if is also specified.
///
public StrokeStyle1(Factory1 factory, SharpDX.Direct2D1.StrokeStyleProperties1 strokeStyleProperties, float[] dashes)
: base(IntPtr.Zero)
{
factory.CreateStrokeStyle(ref strokeStyleProperties, dashes, dashes.Length, this);
}
}
}