// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
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using SharpDX.Mathematics.Interop;
namespace SharpDX.Direct2D1
{
/// [This documentation is preliminary and is subject to change.] Applies to: desktop apps | Metro style apps Allows a transform to state how it would map a rectangle requested on its output to a set of sample rectangles on its input.
The output rectangle to which the inputs must be mapped.
The corresponding set of inputs. The inputs will directly correspond to the transform inputs.
The transform implementation must ensure that any pixel shader or software callback implementation it provides honors this calculation.
The transform implementation must regard this method as purely functional. It can base the mapped input and output rectangles on its current state as specified by the encapsulating effect properties. However, it must not change its own state in response to this method being invoked. The DirectImage renderer implementation reserves the right to call this method at any time and in any sequence.
///[This documentation is preliminary and is subject to change.]
Applies to: desktop apps | Metro style apps
Performs the inverse mapping to MapOutputRectToInputRects.
///The transform implementation must ensure that any pixel shader or software callback implementation it provides honors this calculation.
The transform implementation must regard this method as purely functional. It can base the mapped input and output rectangles on its current state as specified by the encapsulating effect properties. However, it must not change its own state in response to this method being invoked. The Direct2D renderer implementation reserves the right to call this method at any time and in any sequence.
///