// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. using System; namespace SharpDX.Direct3D10 { /// /// Specifies weights for font rendering. /// /// FW public enum FontWeight { /// /// Use a black weight. /// Black = 900, /// /// Use a bold weight. /// Bold = 700, /// /// Use a demi-bold weight. /// DemiBold = 600, /// /// The font weight doesn't matter. /// DoNotCare = 0, /// /// Use an extra bold weight. /// ExtraBold = 800, /// /// Make the font extra light. /// ExtraLight = 200, /// /// Use a heavy weight. /// Heavy = 900, /// /// Make the font light. /// Light = 300, /// /// Use a medium weight. /// Medium = 500, /// /// Use a normal weight. /// Normal = 400, /// /// Use a regular weight. /// Regular = 400, /// /// Use a semi-bold weight. /// SemiBold = 600, /// /// Make the font thin. /// Thin = 100, /// /// Use an ultra bold weight. /// UltraBold = 800, /// /// Make the font ultra light. /// UltraLight = 200 } }