// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
namespace SharpDX.Direct3D10
{
///
/// Specifies weights for font rendering.
///
/// FW
public enum FontWeight
{
///
/// Use a black weight.
///
Black = 900,
///
/// Use a bold weight.
///
Bold = 700,
///
/// Use a demi-bold weight.
///
DemiBold = 600,
///
/// The font weight doesn't matter.
///
DoNotCare = 0,
///
/// Use an extra bold weight.
///
ExtraBold = 800,
///
/// Make the font extra light.
///
ExtraLight = 200,
///
/// Use a heavy weight.
///
Heavy = 900,
///
/// Make the font light.
///
Light = 300,
///
/// Use a medium weight.
///
Medium = 500,
///
/// Use a normal weight.
///
Normal = 400,
///
/// Use a regular weight.
///
Regular = 400,
///
/// Use a semi-bold weight.
///
SemiBold = 600,
///
/// Make the font thin.
///
Thin = 100,
///
/// Use an ultra bold weight.
///
UltraBold = 800,
///
/// Make the font ultra light.
///
UltraLight = 200
}
}