// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. using System; namespace SharpDX.Direct3D11 { public partial class Texture2D1 { /// /// Initializes a new instance of the class. /// /// The device with which to associate the texture. /// The description of the texture. /// ff476521 /// HRESULT ID3D11Device3::CreateTexture2D1([In] const D3D11_TEXTURE2D_DESC1* pDesc,[In, Buffer, Optional] const D3D11_SUBRESOURCE_DATA* pInitialData,[Out, Fast] ID3D11Texture2D1** ppTexture2D) /// ID3D11Device3::CreateTexture2D1 public Texture2D1(Device3 device, Texture2DDescription1 description) : base(IntPtr.Zero) { device.CreateTexture2D1(ref description, null, this); } /// /// Initializes a new instance of the class. /// /// The device with which to associate the texture. /// The description of the texture. /// An array of initial texture data for each subresource. /// ff476521 /// HRESULT ID3D11Device3::CreateTexture2D1([In] const D3D11_TEXTURE2D_DESC1* pDesc,[In, Buffer, Optional] const D3D11_SUBRESOURCE_DATA* pInitialData,[Out, Fast] ID3D11Texture2D1** ppTexture2D) /// ID3D11Device3::CreateTexture2D1 public Texture2D1(Device3 device, Texture2DDescription1 description, params DataRectangle[] data) : base(IntPtr.Zero) { DataBox[] subResourceDatas = null; if (data != null && data.Length > 0) { subResourceDatas = new DataBox[data.Length]; for (int i = 0; i < subResourceDatas.Length; i++) { subResourceDatas[i].DataPointer = data[i].DataPointer; subResourceDatas[i].RowPitch = data[i].Pitch; } } device.CreateTexture2D1(ref description, subResourceDatas, this); } /// /// Initializes a new instance of the class. /// /// The device with which to associate the texture. /// The description of the texture. /// An array of initial texture data for each subresource. /// ff476521 /// HRESULT ID3D11Device3::CreateTexture2D1([In] const D3D11_TEXTURE2D_DESC1* pDesc,[In, Buffer, Optional] const D3D11_SUBRESOURCE_DATA* pInitialData,[Out, Fast] ID3D11Texture2D** ppTexture2D) /// ID3D11Device3::CreateTexture2D1 public Texture2D1(Device3 device, Texture2DDescription1 description, DataBox[] data) : base(IntPtr.Zero) { device.CreateTexture2D1(ref description, data, this); } /// public override int CalculateSubResourceIndex(int mipSlice, int arraySlice, out int mipSize) { var desc = Description; mipSize = CalculateMipSize(mipSlice, desc.Height); return CalculateSubResourceIndex(mipSlice, arraySlice, desc.MipLevels); } } }