// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System.Runtime.InteropServices;
namespace SharpDX.Direct3D11
{
///
/// Properties defining the way a buffer (containing vertex data) is bound
/// to the pipeline for rendering.
///
[StructLayout(LayoutKind.Sequential)]
public struct VertexBufferBinding
{
private Buffer m_Buffer;
private int m_Stride;
private int m_Offset;
///
/// Gets or sets the buffer being bound.
///
public Buffer Buffer
{
get { return this.m_Buffer; }
set { this.m_Buffer = value; }
}
///
/// Gets or sets the stride between vertex elements in the buffer (in bytes).
///
public int Stride
{
get { return this.m_Stride; }
set { this.m_Stride = value; }
}
///
/// Gets or sets the offset from the start of the buffer of the first vertex to use (in bytes).
///
public int Offset
{
get { return this.m_Offset; }
set { this.m_Offset = value; }
}
///
/// Initializes a new instance of the struct.
///
/// The buffer being bound.
/// The stride between vertex element (in bytes).
/// The offset to the first vertex (in bytes).
public VertexBufferBinding(Buffer buffer, int stride, int offset)
{
this.m_Buffer = buffer;
this.m_Stride = stride;
this.m_Offset = offset;
}
}
}