// Copyright (c) 2010-2013 SharpDX - Alexandre Mutel // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. using NUnit.Framework; namespace SharpDX.Tests { [TestFixture] public class MathCollisionTest { [Test] public void ClosestPointPointTriangleTest() { Assert.AreEqual(ClosestPointPointTriangle(new Vector3(0, 0, 0), new Vector3(1, 1, 0), new Vector3(2, 2, 0), new Vector3(3, 1, 0)), new Vector3(1, 1, 0)); Assert.AreEqual(ClosestPointPointTriangle(new Vector3(1, 1, 0), new Vector3(1, 1, 0), new Vector3(2, 2, 0), new Vector3(3, 1, 0)), new Vector3(1, 1, 0)); Assert.AreEqual(ClosestPointPointTriangle(new Vector3(2, 3, 0), new Vector3(1, 1, 0), new Vector3(2, 2, 0), new Vector3(3, 1, 0)), new Vector3(2, 2, 0)); Assert.AreEqual(ClosestPointPointTriangle(new Vector3(4, 1, 0), new Vector3(1, 1, 0), new Vector3(2, 2, 0), new Vector3(3, 1, 0)), new Vector3(3, 1, 0)); Assert.AreEqual(ClosestPointPointTriangle(new Vector3(1, 2, 0), new Vector3(1, 1, 0), new Vector3(2, 2, 0), new Vector3(3, 1, 0)), new Vector3(1.5f, 1.5f, 0)); Assert.AreEqual(ClosestPointPointTriangle(new Vector3(3, 2, 0), new Vector3(1, 1, 0), new Vector3(2, 2, 0), new Vector3(3, 1, 0)), new Vector3(2.5f, 1.5f, 0)); Assert.AreEqual(ClosestPointPointTriangle(new Vector3(2, 0, 0), new Vector3(1, 1, 0), new Vector3(2, 2, 0), new Vector3(3, 1, 0)), new Vector3(2, 1, 0)); Assert.AreEqual(ClosestPointPointTriangle(new Vector3(2, 1.5f, 1), new Vector3(1, 1, 0), new Vector3(2, 2, 0), new Vector3(3, 1, 0)), new Vector3(2, 1.5f, 0)); } private static Vector3 ClosestPointPointTriangle(Vector3 point, Vector3 vertex1, Vector3 vertex2, Vector3 vertex3) { Vector3 result; Collision.ClosestPointPointTriangle(ref point, ref vertex1, ref vertex2, ref vertex3, out result); return result; } } }