122 lines
5.6 KiB
C#
122 lines
5.6 KiB
C#
// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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using System;
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using SharpDX.Mathematics.Interop;
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namespace SharpDX.Direct2D1
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{
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public partial class EffectContext
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{
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/// <summary>
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/// Gets the DPI.
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/// </summary>
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public RawVector2 Dpi
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{
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get
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{
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RawVector2 dpi;
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GetDpi(out dpi.X, out dpi.Y);
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return dpi;
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}
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/// <unmanaged>HRESULT ID2D1EffectContext::GetMaximumSupportedFeatureLevel([In, Buffer] const D3D_FEATURE_LEVEL* featureLevels,[In] unsigned int featureLevelsCount,[Out] D3D_FEATURE_LEVEL* maximumSupportedFeatureLevel)</unmanaged>
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}
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/// <summary>
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/// Gets the maximum feature level supported by this instance.
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/// </summary>
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/// <param name="featureLevels">An array of feature levels</param>
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/// <returns>The maximum feature level selected from the array</returns>
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public SharpDX.Direct3D.FeatureLevel GetMaximumSupportedFeatureLevel(SharpDX.Direct3D.FeatureLevel[] featureLevels)
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{
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return GetMaximumSupportedFeatureLevel(featureLevels, featureLevels.Length);
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}
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/// <summary>
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/// Loads a pixel shader.
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/// </summary>
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/// <param name="shaderId">An unique identifier associated with the shader bytecode.</param>
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/// <param name="shaderBytecode">The bytecode of the shader.</param>
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/// <unmanaged>HRESULT ID2D1EffectContext::LoadPixelShader([In] const GUID& shaderId,[In, Buffer] const unsigned char* shaderBuffer,[In] unsigned int shaderBufferCount)</unmanaged>
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public void LoadPixelShader(System.Guid shaderId, byte[] shaderBytecode)
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{
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LoadPixelShader(shaderId, shaderBytecode, shaderBytecode.Length);
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}
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/// <summary>
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/// Loads a vertex shader.
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/// </summary>
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/// <param name="shaderId">An unique identifier associated with the shader bytecode.</param>
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/// <param name="shaderBytecode">The bytecode of the shader.</param>
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/// <unmanaged>HRESULT ID2D1EffectContext::LoadVertexShader([In] const GUID& resourceId,[In, Buffer] const unsigned char* shaderBuffer,[In] unsigned int shaderBufferCount)</unmanaged>
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public void LoadVertexShader(System.Guid shaderId, byte[] shaderBytecode)
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{
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LoadVertexShader(shaderId, shaderBytecode, shaderBytecode.Length);
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}
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/// <summary>
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/// Loads a compute shader.
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/// </summary>
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/// <param name="shaderId">An unique identifier associated with the shader bytecode.</param>
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/// <param name="shaderBytecode">The bytecode of the shader.</param>
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/// <unmanaged>HRESULT ID2D1EffectContext::LoadComputeShader([In] const GUID& resourceId,[In, Buffer] const unsigned char* shaderBuffer,[In] unsigned int shaderBufferCount)</unmanaged>
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public void LoadComputeShader(System.Guid shaderId, byte[] shaderBytecode)
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{
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LoadComputeShader(shaderId, shaderBytecode, shaderBytecode.Length);
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}
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/// <summary>
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/// Check if this device is supporting a feature.
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/// </summary>
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/// <param name="feature">The feature to check.</param>
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/// <returns>
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/// Returns true if this device supports this feature, otherwise false.
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/// </returns>
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public bool CheckFeatureSupport(Feature feature)
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{
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unsafe
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{
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switch (feature)
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{
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case Feature.Doubles:
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{
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FeatureDataDoubles support;
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if (CheckFeatureSupport(Feature.Doubles, new IntPtr(&support), Utilities.SizeOf<FeatureDataDoubles>()).Failure)
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return false;
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return support.DoublePrecisionFloatShaderOps;
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}
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case Feature.D3D10XHardwareOptions:
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{
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FeatureDataD3D10XHardwareOptions support;
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if (CheckFeatureSupport(Feature.D3D10XHardwareOptions, new IntPtr(&support), Utilities.SizeOf<FeatureDataD3D10XHardwareOptions>()).Failure)
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return false;
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return support.ComputeShadersPlusRawAndStructuredBuffersViaShader4X;
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}
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default:
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throw new SharpDXException("Unsupported Feature. Use specialized CheckXXX methods");
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}
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}
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}
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}
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} |